Hello! Today I bring you the fourth weekly devlog video for The Archer.
Here is the summary of the things I worked on over the past two weeks:
- Started working on animations for a new enemy: BIRDS.
- Tried out four different colour variations.
- Made bomb arrows that hit enemies explode in mid-air, and made explosions destroy arrows in mid air.
- Worked on interface code a quite bit, making it more readable and dynamic for different resolutions.
- Redid the options screen.
- Added an ini file which the game reads when it starts.
- Did a bunch of work on handling different resolutions.
- Added ini file writing when options are changed.
- Game now shows logo the first time the game is run, and doesn't on subsequent runs.
- Creates a default ini file if there is none there.
- Started working on giant (rideable) birds.
- Woop! Made mounts children of o_character, so they can act independently and then be mounted by the player at any time, and then they become the new keyboard input target.
- Made a page of notes planning out the next few enemies I want to make.
- Started integrating a new sound dll.
- Started working on human enemies. They will be able to have different clothing and weapons.
- Started working on t-shirt designs.
- Made some more progress on the website.
- Added a movement behaviour for castle crasher style pets.
- Did some reformatting on the website, and got a big chunk of the art done.
- Added axe throwers and drummers.
- Started working on mounted enemies.
- Did some work on enemy animation and ai.
- Made a depth list to keep track of what objects need to be drawn in what order.
- Worked some more on the website.
- Started working on a template for human characters.
- Started working on clothing for the template.
- Did some work on the village.
- Made a couple of mockups for the next parts of the game I want to work on.
- Started collecting massive amount of inspiration and reference material, something I've been slacking on.
- Added a bunch of debug drawing functionality for enemy ai and blocks.
- Added buttons to the debug mode for hiding tile layers and opening debug console. Done for now, but will add more as I need to.
- Restructured tilesets a little bit.
- Redid arrow movement so that I can compensate for the player's velocity.
- Added arrow impaling to all characters (player, advanced enemies, and mounts).
- Added more debug drawing and separated explosions into 3 different sizes.
- Added a map room with a placeholder map.
- Added a new spark effect.
- Played around with some cloth physics, and the new sound dll working.
- Switched sound dll from SG Audio to supersound.
- Got the map scrolling to the mouse.
- Added some more debug drawing to player and enemies.
- CLUSTERBOMBS.
- Added some preliminary acid cloud effects, no collision yet though.
- Added cloth flags to flying mounts.
- Added preliminary lightning arrows, which track the three nearest enemies. Also added in a script from the internet, instance_nth_nearest.
- Started working on "chain" enemies.
You can check the links below for more information about the game. I'll see you next week!
-Gabe
The Archer - Offical Website: Gabrielverdon.com
The Archer - YouTube Channel: Youtube.com
The Archer - Facebook Page: Facebook.com
The Archer - Daily Devlog: Forums.tigsource.com
Twitter: Twitter.com
Blog: Blog.gabrielverdon.com
Antoine Gersant: antoinegersant.com/
Antoine Gersant on twitter: Twitter.com
Looking forward to this!! :D
Awesome Job! Keep it up!
Sweet! looking forward to see more.
GAME MAKER!!!!!!!!!!!!!!! I never thought an actual good looking game would come out of this.
rideable giant crow mounts? that's so awesome :D
also I really like the music
I like the game environment. Cool.