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Plan the perfect heist using creative problem solving, brute force, and everything around you. Teardown features a fully destructible and truly interactive environment where player freedom and emergent gameplay are the driving mechanics.

Tear down walls with explosives or vehicles to create shortcuts no one thought was possible. Stack objects, build structures, or use floating objects to your advantage. Take your time to create the most efficient path through the level and get ready to run.

The moment you pick up your first target, an alarm goes off, and the heat is on. Run, jump, drive, slingshot, do whatever you need to collect all of the targets, and escape before security arrives.

Game modes

Campaign

With your company pressured by increasing debt, you start accepting work from some more or less shady individuals. Soon you are knee-deep in a murky soup of revenge, betrayal, and insurance fraud. Beginning with some more or less legitimate assignments, you soon find yourself stealing cars, demolishing buildings, blowing up safes, and more. Upgrade your expanding arsenal of tools by searching for hidden valuables scattered around the environments.

Sandbox

Play around in the various environments with the tools you have unlocked. In this mode you have unlimited resources and an abundance of vehicles. No pressure, just pleasure.

Create

Build your own environment or modify one of our examples using the free voxel modeling software MagicaVoxel.

Features

  • Fully destructible voxel environments
  • Realistic physical simulation of objects, debris, vehicles, water, fire, and smoke
  • Ten different tools ranging from sledgehammer, blow torch and fire extinguisher to guns and explosives
  • A campaign with an escalating storyline and a gallery of interesting characters
  • Sandbox mode for you to roam around in the various environments
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Twitter

Latest tweets from @tuxedolabs

Another big addition to the scripting API is the ability to soft-constrain the position, orientation or velocity of… T.co

Nov 28 2021

The Teardown update next week will include scripting support for the dynamic path finding we use for the robots in… T.co

Nov 28 2021

It's time to dust off that sledge and get ready for Part 2. It will release as a free update on December 2nd! High… T.co

Nov 24 2021

Hollowrock Island in glorious programmer art-style! During development we sometimes use a debug palette which recol… T.co

Nov 18 2021

Today is the one year anniversary of the initial Teardown release. Let's celebrate by revealing what's coming this… T.co

Oct 29 2021

Just published a Teardown update: Adjustable weather in sandbox mode (one of the most requested features) and new t… T.co

Oct 7 2021

More new toys for Part 2 T.co

Oct 6 2021

The wire tool, coming in part 2! T.co

Oct 5 2021

Another update on the robots. Art style test by @HuntingFluff and new behavior. All the physics driven animation an… T.co

Sep 3 2021

The final episode of the Teardown scripting tutorial is out, covering asset paths and call order the different call… T.co

Aug 23 2021