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Indulge Lady Tallowmere and see how far through her lovingly violent dungeons you can delve in this 2D indie action roguelike-inspired platformer. New rooms are procedurally generated every time you play. How far can you make it?

Post news Report RSS Tallowmere Alpha 95 is out!

This update paves the way for consumables, starting with the Health Potion. Also added two new weapons: Flamethrower and Ice Wand. (check out the animated gif previews!)

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Tallowmere Alpha 95 changelog

15 March 2014

  • Added framework for consumables:
    • Treasure chests now sometimes contain a consumable instead of a weapon.
    • After acquiring a consumable, you can switch between your weapons and consumables by pressing Q.
    • To use the consumable you have in your hands, press your Attack key or button.
  • Added new consumable: Health Potion Health Potion.


  • Added new weapon: Flamethrower.


  • Added new weapon: Ice Wand.


  • When your health is low, a red glow now appears around the screen edge.
  • Increased hero’s low health threshold warning to 33%.
  • Added new room type/sequence: "Double Trouble".
  • Added visual and audio effects for when Conductors are preparing to zap.
  • Added sound effect for equipping the Katana.
  • Fixed some movement bugs involving holding down the Block key.
  • Known issue: Zaerie health seems to be way too low for this build. Will fix in next version.

If you'd like to play, please visit www.tallowmere.com to purchase!

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