Tallowmere Alpha 95 changelog
15 March 2014
- Added framework for consumables:
- Treasure chests now sometimes contain a consumable instead of a weapon.
- After acquiring a consumable, you can switch between your weapons and consumables by pressing Q.
- To use the consumable you have in your hands, press your Attack key or button.
- Added new consumable: Health Potion.
- Added new weapon: Flamethrower.
- Added new weapon: Ice Wand.
- When your health is low, a red glow now appears around the screen edge.
- Increased hero’s low health threshold warning to 33%.
- Added new room type/sequence: "Double Trouble".
- Added visual and audio effects for when Conductors are preparing to zap.
- Added sound effect for equipping the Katana.
- Fixed some movement bugs involving holding down the Block key.
- Known issue: Zaerie health seems to be way too low for this build. Will fix in next version.
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