Alpha 111 changelog:
- Added gamepad/controller support, tested with:
- Windows 7: Xbox 360 and PlayStation 3 controllers
- Mac OS X Mavericks: Xbox 360 and PlayStation 3 controllers
- Linux: Xbox 360 controller
- For setup instructions, please see the Gamepad Support page.
- Added sacrificial kittens, acting as an adjustable difficulty setting:
- Found at the top of town beside Esmerelda, you can sacrifice a kitten for +10 Max Health.
- There are 9 kittens available, giving you up to +90 Max Health total if desired.
- Sacrificing a kitten will damn you to a different high-score board for the run.
- Revamped the high-score system:
- There are now 10 high-score boards, one for each number of kittens you've sacrificed.
- Each board lists the top 10 scores for its sacrifice count.
- The high-score board will be shown after you die, highlighting your run's position (if any).
- High-scores can also be accessed by pressing Escape.
- Samuel the scorekeeper has been removed for the time being.
- Changes:
- Slighty spaced out the occurrence rate of event rooms.
- Conductors now zap a little less often.
- Flamethrower fire ticks now deal full damage instead of 1 damage.
- Jazza’s blue weapon-swapping orbs now display a message when they hit you.
- Poison/gas clouds now only last up to 5 seconds, potentially dissipating before hitting something.
- Poison/gas skull traps now have a lesser chance to spawn.
- Reduced hero’s chance to spin when jumping to 33%, down from 50%.
- Slightly increased small keys' yellow glow to enhance visibility.
- Slightly reduced Ice Wand attack range.
- Slightly reduced treasure chest spawn rate.
- Turning in more than 30 souls to Old Man Mazaar is now a lot faster.
- Wall spikes now only deal damage to enemies if the enemies are visible on your screen.
- Hero should no longer be able to stand on the edge of vertically-adjacent wall blocks.
- Fixed archer arrows remaining in mid-air when exiting and re-entering a room.
- Fixed being able to flip back and forth in place by holding MoveLeft and MoveRight simultaneously.
- Fixed high-scores not being saved if you exited Tallowmere without using the in-game menu.
- Fixed objective not displaying if your souls were maxed and you still needed to get an elixir from Old Man Mazaar.
- Fixed tutorial text always showing when you couldn’t do anything to make the text go away.
- Fixed zaerie starting health sometimes being less than 3.
If you'd like to play, please visit tallowmere.com for purchasing info!