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Indulge Lady Tallowmere and see how far through her lovingly violent dungeons you can delve in this 2D indie action roguelike-inspired platformer. New rooms are procedurally generated every time you play. How far can you make it?

Post news Report RSS Tallowmere Alpha 111 is here!

This update adds gamepad/controller support, sacrificial kittens, and an improved high-score system.

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Alpha 111 changelog:

  • Added gamepad/controller support, tested with:
    • Windows 7: Xbox 360 and PlayStation 3 controllers
    • Mac OS X Mavericks: Xbox 360 and PlayStation 3 controllers
    • Linux: Xbox 360 controller
    • For setup instructions, please see the Gamepad Support page.

  • Added sacrificial kittens, acting as an adjustable difficulty setting:
    • Found at the top of town beside Esmerelda, you can sacrifice a kitten for +10 Max Health.


    • There are 9 kittens available, giving you up to +90 Max Health total if desired.
    • Sacrificing a kitten will damn you to a different high-score board for the run.
  • Revamped the high-score system:
    • There are now 10 high-score boards, one for each number of kittens you've sacrificed.


    • Each board lists the top 10 scores for its sacrifice count.
    • The high-score board will be shown after you die, highlighting your run's position (if any).
    • High-scores can also be accessed by pressing Escape.
    • Samuel the scorekeeper has been removed for the time being.
  • Changes:
    • Slighty spaced out the occurrence rate of event rooms.
    • Conductors now zap a little less often.
    • Flamethrower fire ticks now deal full damage instead of 1 damage.
    • Jazza’s blue weapon-swapping orbs now display a message when they hit you.
    • Poison/gas clouds now only last up to 5 seconds, potentially dissipating before hitting something.
    • Poison/gas skull traps now have a lesser chance to spawn.
    • Reduced hero’s chance to spin when jumping to 33%, down from 50%.
    • Slightly increased small keys' yellow glow to enhance visibility.
    • Slightly reduced Ice Wand attack range.
    • Slightly reduced treasure chest spawn rate.
    • Turning in more than 30 souls to Old Man Mazaar is now a lot faster.
    • Wall spikes now only deal damage to enemies if the enemies are visible on your screen.
    • Hero should no longer be able to stand on the edge of vertically-adjacent wall blocks.
    • Fixed archer arrows remaining in mid-air when exiting and re-entering a room.
    • Fixed being able to flip back and forth in place by holding MoveLeft and MoveRight simultaneously.
    • Fixed high-scores not being saved if you exited Tallowmere without using the in-game menu.
    • Fixed objective not displaying if your souls were maxed and you still needed to get an elixir from Old Man Mazaar.
    • Fixed tutorial text always showing when you couldn’t do anything to make the text go away.
    • Fixed zaerie starting health sometimes being less than 3.

If you'd like to play, please visit tallowmere.com for purchasing info!

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