What we've been up to this week:
- A new, improved, way of moving units on the battlefield.
- Continued work put into the multiplayer.
- Created a HUD for each unit on the battlefield.
- Built an indicator for which player’s turn it is.
- Lots of work has been put into the towns, will not be seen until it’s all ready though.
- Dungeons, Caverns and Hell-dimension battlefield-types have been worked on.