• Register

Tales From Windy Meadow is a single-player collection of interactive stories focused on the community of small village set in bittersweet fantasy world. This Visual Novel explores topics like finding your place in life, loneliness, pursuing your goals and dealing with your past and disadvantages.


Unlike most VNs, we decided to use to our advantage the world of pixel art. Inspired by games such as VA-11 Hall-A and Sword & Sworcery, we want to create distinctive visuals and combine them with immersive, relatable writing and amazing folk music composed by Doctor Turtle.

We also experiment with other features to make the game as pleasant as possible. The text-based narration is going to be replaced by various animations, limiting the on-screen text almost exclusively to dialogues. Significant character decisions, “skip a scene” button, an in-game map... The GameMaker Studio engine is a perfect tool to add to our game everything it needs to entertain you.


The game still has a long way to go. We’re currently working on concept arts, story improvements and programming alike, so we plan to release the game in March of 2018.

And if you liked our previous game, The Tavern, you may want to know that Tales From Windy Meadow are set in the same universe, though a couple of decades later. Nalia’s cameo is definitely going to please those wondering what happened to her after her struggles. : )

To stay in touch with us, follow us on Twitter and Facebook to make sure you won’t miss any updates!




  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

...and, luckily, not that many back. It’s difficult to not appreciate the beauty of Ren’Py software, which is the most popular engine focused on the development of Visual Novels, at least in Europe and North America. It even turned out that we can introduce almost all of our early concepts and make everything run smoothly.

After some time spent on learning and testing, we are reaching the final stage of development - the implementation of newly appearing graphics and working on animations.


However, we still have to deal with bugs. Some spelling errors, connecting lines of dialogue with a wrong character, misplacing a line of code or forgetting to change an important variable. A month ago the game was pretty much a mess, but I’m glad we finally left this part behind.

Still, I made some spectacular missteps and it’s difficult to say which one of them was the dumbest. For example, right after the first version of the prototype was made, I decided to replace names of two of our NPCs. Lea became Mita, while her son, David, became Pudens. I quickly replaced these words in the files and moved to the further tasks.


(The reasoning was that the original names were placeholders, while the new ones were following the lead of all the other characters from Windy Meadow. The names I invented are based on specific words from classical Latin, which are related to character personalities or their actions and background.)

It doesn’t require a genius to realize that ‘lea’ is a very common group of letters in English. In result, a big part of our dialogues got filled with hybrids such as Mitarning, Mitad the way, at Mitast, cMitaned, fMitas... It was too late to return to the older versions of the files and even a couple of days ago I found a word that I had to purge from an old Mita-infection. The dumbest thing is that it was all very easy to avoid.


The greatest facepalm of mine, though, happened yesterday. See the screenshot above? The background looks pretty cool, doesn’t it? I even added a new sky to it. So cute.

And here is how it looked for over 2 months:


I literally didn’t notice that this the picture that covers over half of the screen was oversized by 75%. I was even planning to put it in our “to do” list and describe it as “not as good as the other ones, needs to be revisited”.

Thankfully, I have no reason to think there are other mistakes of this caliber. There is a different problem to think of now - the game’s pacing. But I’ll focus on it in the next devlog.

Also! If you missed our latest ScreenshotSaturday entry, you haven’t seen this background that is one of the personal favorites of our writer. He was quite ecstatic about these masterful color choices:


While during the IndieDevHour we also shared a portrait of one of the lumberjacks who came to Windy Meadow from the city:


Be sure to follow us on Twitter and Facebook to stay in touch with us and keep up with our updates.

See you next time! : )

Tales From Windy Meadow - Weekly Devlog #4 - Standing, walking, acting

Tales From Windy Meadow - Weekly Devlog #4 - Standing, walking, acting


We introduce the basic concepts related to our character sprites - which are separate from the character portraits.

Tales From Windy Meadow - Weekly Devlog #3 - Worldbuilding is fun

Tales From Windy Meadow - Weekly Devlog #3 - Worldbuilding is fun


An introduction to our fantasy setting and the general worldbuilding work.

Tales From Windy Meadow - Weekly Devlog #2 - Maps & Websites

Tales From Windy Meadow - Weekly Devlog #2 - Maps & Websites


We’re introducing our in-game map as well as the website updates.

Tales From Windy Meadow - Weekly Devlog #1 - Character Descriptions

Tales From Windy Meadow - Weekly Devlog #1 - Character Descriptions

News 1 comment

The first attempt at making weekly devlogs about our fantasy Visual Novel, Tales From Windy Meadow.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Tales From Windy Meadow
Send Message
Release date
Game watch
Community Rating



0 votes submitted.

You Say


Ratings closed.

Visual Novel
Single Player

Latest tweets from @moralanxiety

Don't get me wrong, I love all of the #inktober creativity, but the give-up ratio during this month is higher than… T.co

17hours ago

A reminder of the yesterday's #screenshotsaturday. : ) T.co

Oct 14 2018

The last month and a half are just so... What's the opposite of "soul-crushing"? Soul-building? Anyway, all of the… T.co

Oct 13 2018

I had to take a long break from learning how to #pixelart and focus on programming and polishing "Tales From Windy… T.co

Oct 13 2018

Hi, #FollowFriday / #FF! If you have a moment to spare, please check out and consider following @KeltnerKira. Her… T.co

Oct 12 2018

Found and shared by @StaszekKrawczyk on Facebook. Thanks, Staszek! Even if these words belong to a character more t… T.co

Oct 12 2018

RT @MoralAnxiety: It really demotivates me that Tales From Windy Meadow was forced to be delayed for over half a year, however it imp… T.co

Oct 11 2018

Embed Buttons
Link to Tales From Windy Meadow by selecting a button and using the embed code provided more...
Tales From Windy Meadow
Last Update
15 members
You may also like