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Hello everybody I'm João, creator of the TCO for almost a year now. This is a roots RTS game, that is based on the GULF WAR era, with a new proposal on gameplay inspired by the classic Command and Conquer Generals type. Its on very early stages so, there's much stuff to add on yet. It means I'll be trying my best to follow you up with the suggestions and stuff. Thanks a lot! Please follow the game dev and post your suggestions!

Post news RSS Iranian Faction - WIP

The Iran Team has been implemented and the work still running fine.

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Morning Everybody!

Iranian team finally came to the fight.

Well, I'm proudly announce to you the entry of the IRAN team. Still WIP. I had done a lot of small updates and small upgrades on the game. Some features was added, others scrapped. Well, most things are going on a very nice pace.


- Teams are now slightly different each others; it have different management. Units have different features. For instance, the T55 have a very high chance of miss fire and the M1 Abrams, with thermals and other shoot guidance have more accuracy

- US is more focused on air defense, helicopters and have more modern tanks. Iran and Iraq are almost same gameplay.


- Constant lagging is now almost none.

- NPC faction attacks more often.

- Difficult was significantly hardened despite the video below where I do a rush attack.

Well, enjoy:


Nicely done- you've made enormous progress in reducing lag and generally fleshing this game out a bit.

Suggestions for Future Improvements:
-You may want to investigate the lag surrounding Unit Death or artillery barrages. It seems to spike as soon as rockets hit. Is the explosion texture file resource intensive or something?
-Explosions and smoke could use further refinement. They look a bit 2D against the landscape, especially during the actual explosion portion. I'm guessing it's a texture rather than an animation/particle effect?
-I know they're WIP, but making sure the Infantry roles/NATO counters pop out a bit more is going to be key. Players are going to have to be able to tell them apart during the heat of a firefight.

Aside from those mild concerns, I'll be excited to see where you continue to take this project. I think you could have a rock solid game lined up here shortly.

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JLigeiroart Author

About the explosions, well, I'm doing the same technique they are doing on games like Squad.
There's not much to do here. Doing via particle effect may decrease the performance in order to create good realistic explosions. This is a particle effect with an animated explosion.
And the death of the units will be certainly improved!

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