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Hello everybody I'm João, creator of the TCO for almost a year now. This is a roots RTS game, that is based on the GULF WAR era, with a new proposal on gameplay inspired by the classic Command and Conquer Generals type. Its on very early stages so, there's much stuff to add on yet. It means I'll be trying my best to follow you up with the suggestions and stuff. Thanks a lot! Please follow the game dev and post your suggestions!

Post news Report RSS DevLog #1 - Some small updates.

Some small updates I've been working with the particle effects and visuals.

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Hello Everyone!

Well, there's some small updates I've been working during my free time.


First, I manage to make the lights and overall illumination less foggy and more sharp. Also, the lighting was updated. NOW I have to fix the FPS issues that came within.

screen 1920x1080 2020 07 25 10 4 5


Second, I did update some particle effects to the new VFX graph workflow, but it turns out that is worse than the common particle effects. The FPS still dropping because overdrawn textures on the screen. There's too much transparent overdrawn textures.

This FPS issue has been a pain to solve it. As I'm currently using HDRP from unity.
Next steps is (besides try fix the FPS issue) to update the ground textures from the map to the new workflow I've been working on (Got Substance Alchemist recently). So, expect to see some cool stuff further. Also I'm working on particle FX still. Some will be updated. Also I'll try to find some other particles that make more believable explosions. Its too blurry now.

screen 1920x1080 2020 07 25 10 4 4

Post comment Comments
CanadaMan7
CanadaMan7 - - 2,586 comments

This looks leagues better- I'm so glad to see you've implemented the anti-fog measures. Keep up the good work!

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JLigeiroart Author
JLigeiroart - - 581 comments

There's more stuff comming up. I'm rushing some stuff up, but I'll try to make a very cool stuff.

Reply Good karma+1 vote
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