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A huge open-world game where you have the freedom to play how you want - but your choices have consequences. You've survived the zombie apocalypse by living in a bunker for a year and now it's time to venture out. Scavenge for supplies, find other survivors, trade or fight with them, form relationships and build a community. Go on quests, face moral dilemmas, and uncover dark, terrible secrets!

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Construction TIPS (Games : Survivalist : Forum : Tips and Tricks : Construction TIPS) Locked
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Dec 28 2015 Anchor

---Resource Saving Tips---

Want that big wire fenced in base but dont think you have enough chicken wire? Build as many gates as you can fit in instead of fences. Why? Gates cover 3 spaces but only take 2 chicken wire to build, while each fence takes 1 chicken wire to cover 1 space. So with gates you can cover more ground and yet use less resources.

Also, currently you do not even need to finish the gates. They seem to open and close just fine for your characters unfinished, you just cant do it manually. They block the path when only 1 chicken wire has been put into it, and are still fireproof with out ever being finished. So it is posible to use mostly unfinished gates with only 1 chicken wire used in each to cover 3 spaces and block your base off from looters n zombies and save huge amounts of resources and time hunting down an collecting chicken wire.

---Location And Tactical Placement Tips---

The area where the bunker is located is the ideal place to keep you home base, so don't abandon it. It's a large area where you can build your wire gates and fences far enough away from the base to allow your survivors to live and work unhindered by the zombie and looter spawns once you have built the wire gates and fences.

Use the mountains around this large area as fence barriers by simply blocking off all the entrances. There are three entrances to the south that need to be blocked, one to the far east next to the road, two areas to the north by that road, one medium sized stretch and one really long one that need to be blocked off, and finally to the west there are 3 or 4 areas you need to block off that leed up to store hill, just be carful not to run into the gang that lives over there in the corner until your ready to deal with them.

Place your watchtowers 8 or 9 spaces back from the fences, this way anyone placed on gaurd duty or under manual control cannot be fired apon by the looter spawns because they will be out of the looters pistol range.

---Loot and Scavaging Tips---

When there are looters or zombies at the gates I usually manually control one survivor that needs thier firearms skill increased and pick them off at my leisure with either the pistol or sniper rifle. Useing some firearms skill books to allow you to take head shots will allow you to take bullet resistant vests off some of the dead looters afterwards, though the vests will still have recieved some damage even though they shouldn't. As for the zombie groups, if they are green or blue strain, I wont even waste the ammo. Just get two or three survivors together with no weapons, and high fitness, and go fight them off hand to hand to save bullets. Some times the zombies will have sniper rifle, and pistol rounds as loot, allowing you to add to your ammo reserves if you didnt use ammo taking them out. Looter groups will always have Pistols, Pistol ammo, Molotovs, and some bullet resistant vests as loot. Selling off the extra pistols is an excellent source of income.

---Faster Construction---

When building something like a barn, your survivors will automaticly build it, but when they need more resources they will walk to the nearest building that has them and back. However if you wait til they have at least 1 resources in the structure to be built then halt construction, and then while in command mode double tap the "resume construction" button. Now they will run back and forth when they need more wood or cement.

Edited by: tgbowman

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