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Super Trunko Go The ominous Lord Tusk is up to his tricks again and threatens planet domination! Lord Tusk and his dark magic is controlling the planet's citizens and is wreaking havoc in every corner! Professor Ellie, the planet's key advisor acknowledges this threat and seeks for Trunko, a super space elephant for help! Take control of Trunko in this challenging 3D twin stick shooter and blast your way until you restore peace! Immerse yourself in Trunko's world, run, blast, jump on platforms and experience the stunning environments!

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A little insight of my initial character development.

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The journey being a solo game developer is stressful and difficult in many aspects, however, there are also positives such as having a lot of control with how, what and when you want things to be done. You will need a lot of self discipline to help you reach your targets, therefore no room for laziness!

I was responsible for all the characters and environment aesthetics, but for today I will just show you the first initial sketch of our hero Trunko.

Trunkoconcept


Quite often when I design characters, I would usually have an idea in my head with how I would want it to be and this sometimes includes the colour scheme. There have also been situations where I had to revise some character designs, or I just completely scrap them as they didn't connect well to the game as a whole.

I am far from being a master at drawing, touching a pencil seem like a past for me but a basic sketch simply conveyed what I desired to help my 3D modelling.

model

Above shows the 3D model of Trunko , I also made a simple rig with enough controls to express the needs for the game.

Trunkoflatshade 2

A simple flat shaded texture was created using Photoshop, I also added a subtle curvature map, ambient occlusion map and a normal map on top.

Fast forward a few steps, having completed the modelling and texturing stages, it is always exciting to throw my characters into the Unity game engine with a nice shader to complete the entire look.

A happy Trunko below in the game engine.

Trunko Idle gif close2

trunko head avatar in game versi

For some of my characters like Trunko, I also made 2D images for them as they play a part in my game's UI.

I used the amazing open source software Inkscape to create my vector images.

The 2D image above of Trunko is a vector art which is great for clean artwork and amazing for high resolution use.

More of my gaming developments will be covered soon.

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