Whats Going On:
I stop posting but I never stop working on the game. I was busy with another things, so I decide to stop posting the progress to save some time.
I change the stile of the tilesets at least 4 time, I try to implement a isometric point of view but it was a mess to make new levels, and also create some "depth" conflicts with the electric shield powerup. So i decide to make a slightly top view of the platforms.
- New Tilesets with a top view for all levels.
- Now there are 3 layers of background with horizontal and vertical movement according to the character position on the level giving a sense of depth.
- New common enemy, the gray cat, they can jump small obstacles and jump in the edge of platforms.
- New movement system, with collision with the second player, push, jump in the head, etc, to make a more fun coop experience. Also clip free perfect collision with solid objects.
- Moving Platforms.
- Moving and static circular cuting saws, all sises.
- New and improve game menu.
- New Human Interface Display with slot for the four power ups from bosses.
- The first Big Boss.
- Minor Bugs Fixing.
- New Power, wallslash and walljump.
- Old power, rotate.
- Xbox Controller Support with rumble functions.
- A loot more.
- Multilingual System.
- 2 more powers to come.
- In game store where to trade golden bones for life or dog clothes.
- Video Introduction
- Demo Levels layout.