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Super Combat Squadron is a RTS/Moba hybrid where you micro units and capture points to win. SCS has no base-building elements what so ever, so player skill and involvement focus solely on their ability to micro their units and CO abilities in the delicate balancing act of attack and defense.

What makes SCS unique is the player's choice of Commanding Officer (CO), each of which who come with a kit of 4-6 abilities that will change the sway of the battlefield in your favor. Drop bombs, paratroop soldiers behind enemy lines, convert friends from foes, there will be enough COs that anyone can find the play-style that suits them best.

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Hello from Lax Viking. I'm Bunp, the group's lead artist. Two programmers plus myself form Lax Viking and we are developing an RTS for PC and devices. We're currently really busy working towards internal QA testing stages so stay tuned and more will appear here in the coming weeks.

Here are some official resources run by us if you'd like to keep up to date with development.

Our Twitter is the most frequently updated with little bits all the time. Screencaps, gifs, sometimes videos.
Our Devblog contains all the long form updates, talking about process, milestones, goals, and releases.
Our Subreddit is the next best place to contact us after Twitter.

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