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Stranded on an alien moon you need to survive! Don't dream, there is no escape so you need to accept your situation and build a new home. But you are not alone. Others also stranded there.

Inspired from minecraft I wanted to create a game, that is mainly based on the same technology but with insane graphic. But what is better then survive and build in a big world? Survive and build together with others. But instead of other games, StoneQuest has only one world for all people. When you start StoneQuest, you are already in this world!

This game used an own engine, that is build especially for this game. Also the physic engine is created on my own. At the moment the engine runs on DirectX9. It is coded in Turbo Delphi 2006.

This game is still early pre-alpha!!
If you have problems with the game, please contact me and I will try to help and bugfix!
For now you need a heavy rig to play this game. I will optimize it more!


  • Auto updating
  • Displacementmapping
  • One global world for all players
  • Real displacement mapping for world
  • Rounded and cubic blocks
  • Interactive micro vegetation (grass, clover, seedlings, nettles), react on other items
  • Rain and wetness
  • Dynamic volume clouds
  • Dynamic volume fog
  • Day & night
  • Mosquitoes & fireflies
  • ALL models are created by code
  • Own engine & physics
  • Wire physics, generator, energy, switch and lamps
  • Complex ingame games
    more soon...

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Comments  (0 - 10 of 13)

Hey, where can I download this? I really want to try it out. your site is down and there is no download page anywhere.

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its look like minecraft and even minecraft have shaders but had a hood graphics im gonna try it.... when its done

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Game works. I had nothing but StoneQuest running and it ran at 4 fps

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Zudomon Creator

Yes, I know. It is very slow on most systems. But I will try to optimize it in future. So believe in me and try the game again in some weeks! :D

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It finally worked after my computer having a black screen for a minute then a white screen for 2 minutes

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SO COOL! I run the installer with administrator permissions and nothing happens. So.... did you install a virus, I think so!

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Zudomon Creator

Hey! Don't worry about virus! Maybe my software don't runs fine on every system. But I love to create awesome stuff. The game only use the game folder. That is in "c:\user\(your name)\appdata\roaming\.stonequest" by default. This is the same like minecraft uses (Of course it uses ".minecraft" at the end).
There is only one more entry in the firewall, because the game needs to run online. Because there is only one big world for all people.
There are no more entries or hidden stuff so it is easy to uninstall all by simple deleting the folder I mentioned.
The game itself needs a very good graphic card. I can't tell you, what is going wrong there. First start needs some time, because content is downloading. After a break last weeks I am motivated to work again on StoneQuest and I hope, it will run better and better. So maybe it will work if you start it next time.
So again, don't worry about virus or trojaners. If I would really do such, it would be very stupid to write my name everywhere, right? :D
I am sorry, that it don't run at your machine... :(

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soo mmo?

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Zudomon Creator

What do you mean exactly?

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I must admit this is some really awesome work! Especially considering you made the Engine yourself and it's some really kick *** engine :D
Perhaps after you release your game , would you consider releasing the Engine as well ? It would allow people to make more great games and make the engine a lot more known ;)

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Zudomon Creator

Thank you a lot! But the engine is specialized to StoneQuest and will have a lot of feature that shouldn't have a normal engine. In fact I am not able to divide engine and game. For example, client/server/editor are all in it. I can update with a new game exe directly ingame and it takes only a few seconds because it is all automated. I will remove the Forum soon, because the account system will also become a part of the engine.
But in fact, I will work on the game for many more years and make it as awesome I can...

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Jul 21 2017

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Jul 14 2016

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Oct 11 2015

Working on #procedural leaf texture created by a pixelshader #indiedev #gamedev T.co

Oct 9 2015

Removed deferred rendering and optimized rendering. So I get 115 FPS on HIGH on this scene! :D T.co

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I updated the wind motion of the leaves. Hard to do in vs3.0 only without particle simulation ► #indiedev #gamedev

Aug 3 2015

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