Stone Rage is a prehistoric, open-world survival game. Play as a Cro-Magnon or Neanderthal and shape-shift into beasts as you secure your place in a harsh landscape of dangerous animals, scarce resources, and unforgiving climates. Make friends and enemies. Build. Fight. Survive.
So, which animal class will you be playing? Concept art by Micke Hill.
From left to right (Gastornis, Rhino, SaberTooth, Mammoth, CaveBear, Boar)
Read more about the classes here: Mountainwheel.com
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Wow, fantastic shading and the blue hue really works well in the background. Will all of these animals make it into the game? If so, wow... There will be plenty of hunting to do. :D
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(buried)
all the animals have brown fur,plus why do rhinos have fur. you guys should do some research
You should do some research. The woolly rhinoceros lived in the pleistocene epoch. In europe and Asia. So next time do some research yourself, before you go critising other people!
Thank you :)
I think it was a joke
Yes... I'd say so. Seen this guy around, and he does seem like making such jokes a lot, but I don't think he has bad intention doing this... try easen up and take it with a potion of dark humor.
This game is looking great, btw.
beautiful artwork
So is it animals vs humans? I think that could work nicely... Also, last night I couldn't sleep and my mind wandered to this game. I came up with a few ideas, which are probably terrible or already done but here goes:
Shaman support character can build fires. Friendly units within certain distance of fire gain regen bonus when not under attack (hit in last 10 secs?) obviously helps in darkness to see near the fire, but reduces visibility of all units near it in darkness. Archers within range of fire shoot flaming arrows (fires more slowly, but still higher DPS) Enemies within range of fire are uncloaked (stealth). Fires can be trampled by the larger animals (rhino, bear, mammoth) causing a small amount of damage, or can be put out safely with a water jet from mammoth. Fire goes out after short time (90s?). Fire can be upgraded to make it visibly bigger, have larger effect radius, last longer.
Trapper/bushman character: equipped with a short bow, few arrows, a sling, a hatchet, and a net. Builds traps: trap fire provides all cosmetic effects of normal fire :flaming arrows, but do no extra damage; visually impair animals at night, but doesn't let people see better from far away (low light to humans); decloaks enemies though. Deals a lot more damage to enemies that trample it, can be distinguished from a regular fire only under close and calm observation. (wouldn't realize in the middle of combat)
Tripwire: placeable up to a set distance, choose beginning, end and trap to link it to. When moved over, triggers trap, can be seen, but hard to see.
Signal fire. Fire nearby covered by screens (so it cannot be easily seen, but also provides no bonuses whatsoever) with a bough of green leaves suspended above it. When triggered, bough falls in, creating thick white smoke seen from far away.
Bow trap. Short range, inaccurate, but deadly. Can be upgraded to shoot more arrows. One arrow will kill a boar, two a saber tooth, and three a bear. Consumes the bow in the trappers inventory. Hard to use but powerful was the idea. Quite visible so needs to be hidden in foliage.
Net trap: net suspends animal if placed on leafy ground (leaves mean trees, right?) does not work on large game. Uses net in inventory. Upgrades to carry more nets. Net retrievable.
All traps take time to set.
Trapper is stealthed, but fairly useless in a fight against an enemy that can move. Net is throwable, and retrievable, hinders movement if mid range, pins enemy at short range.
To promote teamwork in animal side, they should have a scent mark system, with a danger scent that can be applied to any trap without setting it off except trap fire (there should be no way except inspection to tell them apart from normal fires.
Vines around map used as ladders, can be harvested (but remain) to let trapper refill on nets (number of nets depends on net trap upgrade)
Rockfalls of some kind, maybe triggerable by a mammoth interacting with certain boulders (don't want to make those humans too OP)
I hope this helps in some small way, and I'll be sure to have more ideas in the future, best of luck to all of you at mountainwheel :D
Oh and I almost forgot: danger scent markers should be visible to humans close up (due to very strong smell of fear :p) and removable by either certain humans or all... Animals have different scent marker detection radii. Bird has lowest, cat highest, play with the values I don't know :p
Please write your ideas and suggestions in our forum, so we can discuss them more and take them into consideration. www.mountainwheel.com/forum
You want me to join a forum? God dammit... The things I do for love :p
Looks nice
Sabertooth mofo! =D
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