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This is "Still Nameless", my side-project. Firstly it was only meant to be a testing environment for librarys we want to use in our engine [w]tech. Now it is going to be a full game... Details: It is written in native C++, uses Direct2D as renderer and the BulletPhysics Library for dynamic blocks. Also AngelCode integration for scripting support is planned. The game ships with it's own Map-Editor where you can create (Takes just a few minutes), save and load your worlds.

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Still Nameless
Platforms
Windows
Developer & Publisher
[w]tech team
Engine
Custom
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Game watch
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