Stars of Icarus is a 2D Roguelike Space Shooter with a skill based combat system. Explore, loot, craft and fight your way through a mix of procedural and hand-crafted levels. Upgrade your ship with newfound technology, weapons and items crafted from the resources you gather.
Combat is designed to be deep and rewarding, where your choices can make a huge difference. Analyze your enemies, prepare your ship, and hone your skills to become the most deadly Warrior. You will travel from Sector to Sector, upgrade your ship and fight enemies, to get to the next Jumpgate and that bit closer to your goal. The game is designed to be a "Roguelite", with resources and some types of upgrades lost when you die, and other upgrades carrying over from run to run.
Stars of Icarus went live on Steam Greenlight! A Roguelike Space Shooter with skill based combat system, it lets you explore, gather resources and craft items to fight your way through a mix of procedurally generated and hand-crafted sectors.
Combat is designed to be "tough but fair" and has an emphasis on player skill. Gather weapons and resources, and use them to craft items to help your fight. Use unique weapons like your Grav Gun to grab objects or enemies and manipulate the battlefield to your will. Destroy multi-part enemies piece by piece, hammering them in their weakspots and avoiding their heavy armor.
As a "Roguelite", the game has a steady progression system throughout, but more importantly you, the player, will learn how to fight your enemies more efficiently, and so become the ultimate Space Warrior!
The game is currently in Pre-Alpha, and slated for release on Steam Early Access in Early 2017 on PC and Mac.
Drones, fighters and rammers are cool, but I’m sure you’ll agree that sometimes you just need something… bigger.
Drones are fine as cannon fodder. But now let's bring out the big guns: The Fighter!
Dev Diary #5 is going to take a more detailed look at physics and collision detection. Check it out, cause it's awesome and has brand new gameplay footage...