StarFire was created with the intention to provide a tool to explore the depths of the universe and its secrets in a playful, educational, and thought-provoking manner. In order to do so, the player must design his spacecraft in such way it fits his individual needs and play style, and most importantly, withstands the dangers that linger in the dark. As such, StarFire implements models based on science, and may also cross the border between reality and the paranormal.
I was forced to change a lot on element placing for the mount point concept to work effectively. Here I have created some basic rooms meshes you can use to build your ship by building around them. This is very different from what I had first in mind for this game, but this seems to give an interesting twist to the entire editor.