An indie game project with the goal of reviving our favorite game type, the epic space adventure! By mixing favorite aspects of classics like StarFlight, Star Control, SunDog, Universe, and Tradewars, we hope to bring what we loved as kids to the current generation. Quirky aliens, arcade space battles, planetary mining, and adventure around the galaxy -- should keep us busy developing for a while. The project is a family affair, Wife on art, son on music, and code-monkeying by me. We are currently in early development for the PC,Mac,Linux platforms... XboxOne or PS4 if we can swing it.
what are you using to create the models or the 2d ones ?!
I used for Starsector Corel x3 and paint.net sometimes ;)
but with not such good looking consequences :D
This image was posted mainly to make a news post I haven't done yet on moving from 3d ships to 2d ships. We are considering ditching 3d for ships in favor of 3d that use a lighting system similar to spriteLamp. w that lighting system, each ship would have a base image, grey left lighting, grey top lighting. w those inputs a normalmap is generated that gives a pretty nice realtime lighting on 2d sprites. (see the image showing 3 angles of same ship)
thats why they have that pretty lighting :)
By using only 2d painting I would never get such an result ^^