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A game where you take on the role of a space fighter, you can customize your ship using different parts, you travel through space fighting all who stand in your way.

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Current Ideas - Upgrade Parts (Games : Space Warrior : Forum : Ideas : Current Ideas - Upgrade Parts) Locked
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Jul 30 2015 Anchor

Current parts and possible upgrades.

---KEY---
-Bold: Main Part
-- [text] : Upgrade Part
Strike-through: Removed or will not be added in.
Underlined: Currently in the game.

-Reinforced Hull
spr reinforcedHull 0
Gives the user +10HP
--Interlocking Hull (gives +5HP per each additional part. IE: 1 part gives 10HP, 2 parts give 25, 3 parts give 40 etc...)
--MonoAdvanced Hull
spr hultype 2
Gives 20HP when there is a single part.
--Nano Hulls
spr hultype 1
Gives 5HP but will self repair up to 1/2 of max HP.

-Armor Plating
spr armorPlating 0
Lost the old file for this, this one is a temp one till I remake the old one.
10% of blocking damage per part.
--Reinforced Armor
each part gives 15% instead of 10%
--Reflective Armor
(The shot bounces off when blocked

-Engines
spr engine 0
+3 forward thrust per part.
--Warp Drive
using SHIFT, allows the user to teleport forward 10X the engine speed, but resets the engine timer when used.
--Ion Engines
allows user to still move 1/2 spd even if you don't have enough energy to activate engines

-Thrusters
spr thruster 0

--Advanced Thrusters
using SHIFT, allows the user to strafe left and right, the movement would be equal to the turning speed
--Ion Thrusters
allows user to still move 1/2 spd even if you don't have enough energy to activate thrusters

-Galactic Standard Shield System (GS3)
spr shieldGenerator 0
+1 SP, 1000 Rate@0.
--Pin Point Shields (P2 Shield System) - A_0.3.4
spr ShieldType 1
When shields are full creates a small indestructible shield in front of you.
--Energy Reflective Shield System (ERSS) - A_0.3.4
spr ShieldType 2
When shields take damage will shoot out an energy shot towards the nearest enemy for a small energy cost, if no energy will just absorb it instead.
--Siphon Shields (When the shields drop to 0 instead of the hull taking damage your energy will lose 3 per shot instead, if energy is

-Battery
spr ShieldBattery 0
+5 SP
--Battery Network
Gives +1 SP per each additional battery
--Enhanced Batteries
When shields charges, they will charge +1 SP

-Reactor/Energy Generator
spr reactor 0
+1 EN, 1000 Rate@0
--Advanced Reactor
1% chance to charge to full when charging.
--Energy Saver Reactor
Each part has a 1% not to use energy when they demand it.

-Capacitor
spr capacitor 0
+5 EN
--Capacitor Network
Gives +1 EN per each additional capacitor
--Enhanced Capacitors
When energy charges, they will charge +1 EN

-Radar
spr radar 0
Will Point to nearest enemy within 500 (each part increases by 500 more)
-- Improved Radar
points to each enemy within range instead of just 1
-- Advanced Radar
Will display enemy ships stats.
-Cloaking:
Disquises the ship so enemy won't shoot at you, shooting disables it though.
--??
--??
-Magnetic Collector:
Helps you collect resources nearby.
--??
--??

-Macgun
spr machineGun 0

Dmg: 1
Rate: 90t@0
Speed: 15p/s
Range: 1536p
Energy: 1
--Armor Buster
Ignores armor, or cuts the armor block chance in half
--Shield Buster
does 2x damage to shields

-High Powered High Velocity Laser (HPHV Laser)
spr laser 0
Dmg: 1
Rate: 45t@0
Speed: 20p/s
Range: 1152p
Energy: 2
-- Dual Split Shot Laser (DS2 Laser) - A_0.3.3
spr lasertype 1

Shoots two slighty slower shots out.
-- Experimental Laser Wave - 01 (xLW-01) - A_0.3.3
spr lasertype 2
Shoots a wider but slower shot out.

-LRS3 Missile
spr missile 0

Dmg: 1
Rate: 150t@0
Speed: 10p/s
Range: 2304p
Homing Range: 256p
Energy: 3
--Explosive
when hitting ship, also sends pieces flying out in random direction
--Advanced
Double the homing range

-Drones
spr dronebuy 0

Rate: 90t
Speed: 6p/s
Energy: 3
Amount: 1
Weapon: HPHV Laser
--Advanced Drones
allow you to add 1 part as if they were a ship
--Compact Drones
allows you to have twice as many drones

-HERDS Mine Layer
spr bomb 0

Dmg: 1
Rate: 150t@0
Energy: 1
Amount: 1
Timer Options: 5s,10s,15s.
--Magnetic
Will move towards enemy ships if they get close enough, 128p
--Compact Mines
will allow you to lay twice as many

-Short Ranged Experimental Beam Weaon (SRxBW)
spr beamcolor 0
Dmg: 1
Rate: 30t@0
Range: 256p
Energy: 3
--Short Ranged Beam Blast (SR-B2) A_0.3.4
spr beamtype 1
Shorter but wider version
--All Around Beam Burst Version 7 (AABB-07 or A2B2) A_0.3.4
spr beamtype 2
Shorter but 360 degree range.
-Fragcannon
Dmg: 1x3
Rate: 120t@0
Speed: 12p/s
Range: 768p
Energy: 2
--??
--??
-Phasers:
Dmg: 1
Rate: 30t@0
Speed: 18p/s
Range: 768p
Energy: 2
--??
--??
-Photon Torpedo:
Dmg: 1
Rate: 150t@0
Speed: 15p/s
Range: 3072p
Homing Range: 128p
Energy: 3
--??
--??

Edited by: Meldebious

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