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sop3000 is a sci-fi game where you control a futuristic fighter aircraft. Your carrier airship was left behind the enemy lines and is badly damaged. Help your carrier to navigate through the enemy territory and bring her back safely to the home base, combating hordes of enemy fighters in hectic dogfights, destroying enemy defenses and laying waste to enemy bases along the way.

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New fighter models, improved effects, experimenting with HDR audio and upcoming demo.

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Recently I've come across some nice looking anime-style modular fighter construction kit. I couldn't resist and had to try it out. Here are some results:

Arrow06: one more hit

Arrow06: chase

The weapon effects got some improvements as well: the muzzle flush, the shot itself and the impact are better looking. The gun shooting and impact sound effects are more diverse and clear now.

Arrow06: front

I've also introduced a couple of post effects into the game - reddening of screen edges as damage indication, heat wave on explosion, etc.

Damage post-effect

All of this will be a part of sop3000 dogfight demo which I really hope to release real soon. I just have to fix one last thing - the audio. My current implementation was quite naive and as a result, with the big amount of the action going on the screen, Unity audio system gets overloaded: sounds become distorted or even not played at all.

After looking around a bit I've come across this interesting idea of HDR audio, which looks like exactly what I need. Seems also like it should be not too difficult to implement it in Unity. So this is what I'm doing right now, and once it's done, I will finally publish the demo!

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