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Sons of Eyes is a local-multiplayer game where you're trying to prove that your are the true successor of Eyes, outsmart your opponents in a slew of game-modes that mostly consist of killing the other players, but you yourself can't attack the other players so you must manipulate the asteroids around you to do your work. Sons of Eyes is a fast paced game where chaos lurks in every corner, death is never too far away.

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Almost done with new implementation of power-ups in Sons of Eyes, this should add a bit more of madness to the game.

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Almost done designing a set of power-ups for the game,the original design for now is that once you get a power-up it will stay with you until you die, but since the average lifespan of a life lies around the 40 second mark, power-ups might last too long or too short on some cases.
So the idea is to test this power-ups see if they break the game, or maybe just skip them all and do them as perks instead, making every player a little more personal and specialized instead of everybody being equal.

On one hand it gives more choices to what type of play-style a player may want to play, on the other everyone is pretty much on the same level and being the first to getting power-ups helps will give you the advantage over the other players and make you a bigger target.

Well only testing will tell what the right choice is, maybe even a combination of both but i fear that it might be too much with both and make the game too chaotic removing any strategy of it.

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