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October 11, 2013 - Strange occurrences have disrupted the routines of the PATHOS-2 research facility. The radio is silent. Behavioral anomalies of the machines are increasingly dangerous, if not...malevolent. The facility is devolving into chaos. No weapons, and the only escape is practically unthinkable.

From Frictional Games, creators of the groundbreaking Amnesia and Penumbra series, SOMA is an aberrant tale of scientific inquiry and survival; an entropic exploration of synapse and circuit that wades through the delusions of human consciousness.

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Testing Out Wau Flowers


It has been over two weeks since the launch of SOMA: Hard Mode and feedback has been overwhelming: not only do we have high downloads and ratings but we also have some great feedback coming from our Steam Workshop users which we will be discussing about today. As you can see from the above image I am currently in the works of implementing features requested in our two Steam Workshop threads.

Thanks to Steam user Jonasbridgous I will now be implementing WAU flowers as checkpoints to replace the games autosaves during the campaign. This will make the flowers serve a new purpose as healing the player won't matter due to the instant-kill feature (WAU flowers still heal you in-case monsters deal you minor damage). This will mean removing every line of code that autosaves the game from the entire games map scripts. This is where we come to a dead end and an announcement is to be made.

vlcsnap 2017 05 27 17h35m40s412


This is every map of SOMA copied and pasted into SOMA: Hard Mode. "Why would you need to do that?" I am announcing that SOMA: Hard Mode will now be a custom campaign rather than an add-on. When the next update comes out you can find it in 'Custom Content' rather than 'Play SOMA With Addons'.

Reasons for doing so include:

  • A workaround to editing SOMA maps and scripts (SOMA loads up the original map rather than the edited one)
  • Better workflow (I can just hop into a Hard Mode map without replacing/restoring SOMA's main assets for my assets)
  • Faster updates (Not a hassle to update anymore)

There are a few drawbacks to this way of creating the mod, this includes:

  • Bigger download size (I'm not too sure how big just yet)
  • Re-doing Assets (Remaking assets for a campaign rather than an addon)

Although the positives out-weigh the negatives I must reiterate that it will be a tedious and long process shifting through EVERY enemy and EVERY map in SOMA for a custom campaign. With addons I can just edit the script and it would replace it immediately. With a custom campaign I need to create new entities and tying them to the custom scripts. It will take some time before I can deliver this update.

In the meantime be sure to add this mod to your watchlist for more updates like this. I have more requested features to add to the mod including new spawn areas for monsters, extra monsters and more.

Thanks for reading,



Aidan Maxwell

A.M Team


Dark tranformer is dark


Development Update No. 6: Closed Alpha Almost Complete

Development Update No. 6: Closed Alpha Almost Complete

DEATH ARENA

We discuss how I am testing the mod with other players and delaying the mod.

Development Update No. 1: The Plan

Development Update No. 1: The Plan

DEATH ARENA

We discuss the plan of Death Arena and how we plan on updating the mod post launch.

SOMA Modding

SOMA Modding

News 4 comments

Fancy yourself as a creative story teller, why not express yourself though modding.

This Week In Mods: November 24 2017

This Week In Mods: November 24 2017

Feature 6 comments

The biggest mod stories for the week of November 24, 2017.

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This update adds a first-aid kit and improves lighting in more levels. Also the vending machines cannot be picked up anymore and some boring unnecessary...

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New version with more improvements, such as improved lighting and detail on some maps and also removed a few useless rooms.

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New version with new little but important improvements.

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As there were big bugs in the first version, I released this an hour after Game's official release.

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Comments  (0 - 10 of 34)
EbonKnight
EbonKnight

Basically the best horror game ever, next to Undying. It is amazing just how phenomenal everything in this game is, but mostly story, of course. 11/10.

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KevinHorvath
KevinHorvath

I haven't been so scared from a chase in a while. Glad to see Frictional Games come out with another lovely game. Definitely in my top five.

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boredgunner
boredgunner

I thought Penumbra and Amnesia: The Dark Descent were without a doubt the top two best horror games ever made, yet somehow SOMA tops them in pretty much every regard. It's a spectacle, maybe even a once in a lifetime game sadly, and it's what makes horror a worthwhile genre. Tell your friends about this game!

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Ogdred
Ogdred

I agree that SOMA is a great game . but Amnesia(TTD) scared me like no other game ever could.

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ImaGenius40
ImaGenius40

What a game! Masterpiece, definitely my favorite game now!

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Guest
Guest

this game was a masterpiece

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gogolino
gogolino

ARGHHH, WHAT A RIDE!!! THANKS FRICTIONAL GAME FOR THIS HELL OF A GAME!!! I FREAKIN' LOVE IT!!!

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grimyazz
grimyazz

Has some moments better than Amnesia, but feels a little less scary overall, definitely a lot of cool assets in the base game that'll make for some good custom stories. For anyone wanting to see a lets play: Youtu.be

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Guest
Guest

I've been waiting for this game to be released since it was announced, so excited!!

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gogolino
gogolino

And here!

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MistressAlex
MistressAlex

Same here!

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SOMA
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Highest Rated (3 agree) 10/10

well it's hard to find words, since i just finished it.. an astonishingly amazing game, a worthy successor of the amnesia games, which cannot be compared to this however due to the different style, and honestly i'd not be able to choose, since sci-fi horror is my favourite genre of all. alien isolation was a good game, i'm a huge fan of its universe too, but this game performed better in every aspect. one of the best sci-fi stories i've read in the last years, and with changes in the visuals and…

Sep 25 2015 by KiraImmortal

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Latest tweets from @frictionalgames

The wait is over! Amnesia: Collection is heading out to Xbox One on the 28th of September. Preorder now and get 10%… T.co

Sep 21 2018

RT @GalooGameLady: Night shift starts now, with some quick peeps from @frictionalgames ’s game #Soma T.co

Sep 11 2018

While waiting for the Amnesia: Collection to drop on Xbox One, why not give SOMA a go? It's now 50% on sale in the… T.co

Sep 7 2018

We have experienced some technical issues, and have had to push the release of Amnesia: Collection on Xbox One. The… T.co

Sep 7 2018

Next up: GOG's is having their Back To School sale! All our games are discounted in their store too. They're DRM-fr… T.co

Sep 5 2018

The sales season is upon us again! 💸 Let's kick off with #HumbleBundle! Summer might be over, but these absolute la… T.co

Sep 4 2018

RT @DavisKouk: Submission for #cubecollab this week #dungeon #amnesia #pixelart @frictionalgames T.co

Aug 31 2018

RT @Anna22585637: Small sketchy pieces of #SOMA One of the best games I have ever played made by @frictionalgames Probably gonna draw… T.co

Aug 29 2018

🇦🇺🎉 Good news for our Australian fans: SOMA is now finally available on @XboxAustralia! We also promise to have Amn… T.co

Aug 28 2018

The rumours are true and Amnesia: Collection is coming to Xbox One... but not quite yet. Tune in for more news on t… T.co

Aug 27 2018

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