Hello, guys!
We are updating our thread with a regular devlog (05/05/2015 CheckPoint) and new gameplay video about flight, exploration and space battle.
Take a look, how Sol-Ark evolves right before your eyes!
* Shield around the enemy ship
* collision between enemy ship (point of view) and Sol-Ark
Gameplay video about space exploration, flight and battle (build #0.029/36)
List of performed works:
- These bugs are fixed:
- With deflection of the exhaust sprite;
- With deflection of textures for a location’s sprites while zoomed far out;
- With multiple outlines added for a location’s sprite on the local map space level;
- With damage on a location outside the micromanagement map level;
- With music volume regulation in the options menu;
- With sliders freezing in the options menu;
- With transparency of a location’s sprites while zoomed in;
- With interposition of “dust veil” sprites while zoom changes on the local space map level;
- With inconsistency between sprite’s size for the asteroid belt and its operational zone on the star system map level;
- With laser sprite's deflection on the local space map level at the point where the laser output crosses a location’s border;
- With shield’s visualization on the micromanagement map level;
- With critical algorithm error for pathfinding while a location is being split;
- With coordinate inconsistency between shell sprites and their exhaust sprites;
- With gas cloud visualization on the local space map level;
- With incorrect positions for gas clouds and space stations after expanding the star system’s size;
- Other bugs;
- New sprite for “explosion” effect was added, as well as conditions for its appearance on the micromanagement map level;
- Screen shake effect was added for collisions between locations on the local space map level;
- Maser visualization on the local space map level is now performed by the GPU;
- Durability parameters were changed for construction types “frame” and “floor”, all ship templates were re-saved with new parameters;
- Calculation algorithm was modified for collisions between locations;
- Star system’s sizes were enlarged;
- Visualization parameters for a star system’s object sprites are set at new sizes in the system;
- Depth of asteroid belt was increased on the star system map level;
- Sol-Ark’s initial position while exiting from warp was changed;
- Algorithm for music track changing was modified;
- Corrections were made for visualization parameters of a location’s sprites on the local space map level;
- Additional classes were added for optimization of gameplay process;
- Checking of fallout into deep space was optimized for items, technics and NPCs;
- Visualization of multiple locations on the local space map level was optimized;
- Visualization algorithm for broken lines with GPU was optimized;
- Algorithm for location type “asteroid” creation was optimized;
- Algorithm for resource distribution on the surface of asteroids was optimized;
- Algorithm of way-section creation for a location was optimized;
- Checking algorithm was optimized for connecting separate sections;
- Calculations were optimized for changing the oxygen level in locations;
- Algorithm was optimized for adding/deleting tiles from a location’s sprite on the local space map level;
- Work continues on balance for the visualization parameters for the object “nebula”;
- Work continues on the first official teaser video for the game;
- New music tracks were created; work continues on voice, sound and music coverage for the teaser video;
- Work continues on polishing balance, fixing small errors and creating content for the first demo-version of the game to be released to a broad audience;
- Work continues on filling and polishing the GDD;