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This is Socuwan, a game which in 2017 will be an MMO of epic proportions! Craft, skill and battle your way to fame and glory in a world that is heavily based around PvP. This is a quirky and unique indie MMORPG being created by the community, for the community. Socuwan is a quirky indie MMORPG for Windows, Linux and Mac. It is highly community driven, both in terms of gameplay and development, with around three quarters of the content in the game being made by the community!

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Check out the most recent devlog video about the new updates to my upcoming MMORPG!

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Over the past week I've been working on a number of updates for the game, from flaming torches to large watery worlds to a level of detail editor tool! You can check out of this week's updates in the devlog video below, and don't forget to subscribe to my Youtube channel for weekly updates!

This week's updates:

  • Finished Entity Editor: The Entity Editor tool is now complete, with the light component being added this week, which allows the user to choose and edit the light emitting properties of an entity.
  • Oceans: I was doing a bit of testing with water this week to see how the performance of the game held up when I filled the whole world with water. And it turned out to be fine, so you can look forward to seeing oceans and seas in the game in the near future!
  • Improved OBJ Parser: Texture seams are now supported by the OBJ model loader, and can be rendered properly in game.

  • Improved Mesh Simplification: The mesh simplification algorithm that my game uses for LOD stuff now also supports texture seams, and ensures that seams don't get destroyed when the model is simplified.
  • Level Of Detail Editor Tool: I continued my work on the dev kit this week by adding a Model loader/LOD editor tool. Check it out in the video to see this tool in action!

And that is it for another week! I'll be working on the world editor tool next week, so make sure to look out for the next update! Thanks for reading :)

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