The team started the project last week and we began our blog at the same time. So far we're ahead of schedule and keeping up the progress, with our main mechanics and features already programmed into the game.
Players can already design the look of the character they're playing with and the object they're holding, which deals damage to patrolling AI.
The next steps for the game are to implement the drawing in the proper sections of levels to coincide with the level design for the game.