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Up? Down? It is difficult to orient yourself in space. Six Sides of the World is a 3D Adventure/Puzzle in which you will have to use your logic, memory and spatial orientation to solve each of the challenges presented in the form of cube-shaped planetary systems. Help Maigo, the little space explorer to confront each of the tricky and defiying puzzles found on the planets. Use your spatial orientation to play on every surface, test your memory remembering the sides you can’t see and learn all the functions of the interactive puzzle elements and interactions between them. Use even the planets themselves to find the solution and survive to hostile environments, situations and space hazards.

Post news Report RSS Make levels, test them, fix errors, repeat, and reach two hours of gameplay

Three months has passed since we started the GreenLight campaign of Six Sides of the World. We still have not been approved, but the game is receiving votes day by day. We are still working on the game. We had the chance to test the game with some people, who gave us incredible feedback, and finding that people who played it had a lot of fun. Of course, after that tests we fixed some errors, made new tests and fixed errors again if we wanted to have a little chance in contests like InideCade.

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Three months has passed since we started the GreenLight campaign of Six Sides of the World. We still have not been approved, but the game is receiving votes day by day.

Some levels finished by june 2014

Six Sides Of The World

Since then we've been working on the creation of the game levels, fixing bugs and preparing the game for some contests, starting with IndieCade.

At this time the game is not completed, lots of levels have to be created and, also, the game still needs polishing, some little details, and bug fixing, but is on a really good playable state, with twenty levels and two hours of complete gameplay from the beginning.

We've been testing the game progression with some players, and that helped us to fix some bugs, polish some important details, and rethink some puzzles, just because they could break them or discovered some errors on them. But, the most important thing is that they had a lot of fun with the game, even when they've not listened to the incredible music that Carlos Viola is composing. We've added the music a couple of days ago.

So, we've now enter the IndieCade contest. We know the competition will be extremely hard, but we're happy about how the game is going. Maybe we cannot even reach a finalist nomination, but we'll be honored if we can get one.

During the development of the game some of the previous concept levels have been changed or even discarded because they didn't fit on the real game progression.

Here is a video showing the gameplay from one of the new levels from world 2.


This video contains a little surprise. As you can see, this level has two exits, why? Because we've created a non linear gameplay experience. Some levels have more than one exit. Some exits are harder to reach than others. So, the easy ones carry the player to the standard game progression line, with easiest levels to play, which allow him to reach the end of the game without problems. But, for advanced and experienced players, and those who want a deeper and harder experience, the hard exits leads them to harder, more complex, even spacial levels, rewarding them for their effort.

This progression makes the game suitable and enjoyable by most players, giving them what they really want from the game: Just complete going straightforward to the end, or have the chance to explore every corner of the levels, study the complex puzzles that allow them to find a exit to the optional and harder puzzles and complete all the challenges of the game.

Now is time to keep working on Six Sides. We hope to post news soon!

And rememeber Six Sides of the World is still on Steam Grenlight waiting for your votes.

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