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Join in a quest to change one civilization’s fate in this award-winning tower-defense/RTS hybrid game inspired by true events. Travel back almost 200 years to defend the Selknam people of South America against European colonization. Lead archers, mages and other warriors to fight off waves of attack in the dense forests, freezing tundra and lands you call home. Battle soldiers, pirates and other new-world foes to unlock powerful upgrades and customize your defensive strategy. Selknam Defense is more than an exceptional strategy game. It’s a gateway to the past that puts a nation’s destiny into your control. Do you have the skills to alter history and save the Selknam?

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Our Team and the Game (Games : Selknam Defense : Forum : General : Our Team and the Game) Locked
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Jan 15 2014 Anchor

Our Team:
Our team was created after we participated in a videogame development competition, organized by LG, which goal was to develop for Smart TV platforms. We are not a
company, but we needed a fantasy name that represented us. Currently there are 4 people in the team: 1 illustrator, 1 3D modeler and 2 software engineers. The
team has many years of experience developing videogames for consoles, computers and now Smart Tv´s.

Game Description:
The game is about defending Selknam territories (indigenous people from chilean culture) from the european invaders that arrive to attack and colonize. Its mechanic is a mix between the Tower Defense and RTS genres, that is, we control allied units that have to be deployed in a grid in order to defend your territory from the invaders that are trying to reach your base, and that also attack your own troops. It has 4 worlds and 24 stages in total, with forest, mountain, ice and lava settings. It also has an upgrade section for your units, that you must use because as the game advances, so does the difficulty.
The idea came spontaneously, after i wanted to create something that could be used for a contest organized by LG Chile and their Smart TV platform, which for me meant showing something from the culture of my region and that also worked with the remote controls from the TVs.
We were 4 people involved in the project, and it took us around 9 months to finish, using our leisure time for developing.

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