A procedural seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want.
I love the way the starter ship looks but making sprites at that perspective is a pain. So I got curious, what would the game look like if it were still rendered in an orthographic side view, but the sprites were actually 3d voxels? Here's the voxel captain.
What program is this? I want to learn how to draw with voxels too!
Here you go: Code.google.com
Thank you!