Disaster. A final war. Nuclear holocaust. We now pick from the carcass of a dying world. Until the maggots came. You will not survive.
Disaster. A final war. Nuclear holocaust. We now pick from the carcass of a dying world. Until the maggots came.
You will not survive.
The goal is to create a survival horror experience that revolves around making the player feel powerless in a world that does not care if they survive or not. Instead it's one that will blur the line between explainable horror and incomprehensible nightmares. Heavy inspiration from games such as S.T.A.L.K.E.R., Cry of Fear, and Total Chaos
Engine: GameMaker Studio 1.4