Hey guys, good to see you after that long break! Lets get straight to the point, in the end of August we've stopped working on Rune Masters for a while. The reason that the project got stalled was that our artist disappeared, he stopped mailing us (and not only us) and we didn't know what to do. If you want to know some more details about what happened in last 4 months you can read this post.
Anyways, now I am the Lead Artist and we are working on the game again, for a month already. We've also decided to make the game smaller than in the first concepts. Thus we are almost sure that we will be able to finish the game till the end of January! Yeah, there's only a month to the estimated deadline. Cool, isn't it? :)
That's why attacking is just straight and classic drag n drop, whilst magic abilities are now limited to right clicking gems (each one does something different). No more turns! Dynamic gameplay is what we all love that's why we introduce so called action bars. Each attack will reset it to 0 and after your move is done it will regenerate so that you can quickly plan further movements. To make things even more spicy player will level up during campaign AND gain special runes after significant fights that can be spent to increase magic capabilities. Stats on the other hand can be distributed between things like attack speed (how fast your action bar regenerates), health points or plain attack damage.
Lets see this in action! Sorry for the colors and poor quality, but it's a gif :p