It hasn’t been long since we’ve released Rune Masters pre-orders but it was long enough to share our latest experiences with you, our dear readers
So, we’ve posted news with a pre-order link on 14th February. To make it happen I was sleeping 4 hours a day for a week and worked hard as hell, the second one goes with waxx (programmer guy) too. The day after this we’ve also released a trailer which was made by my cousin in 4-6 hours, thanks god he’s so fast ^^
Next day passed and we’ve released our game on Desura and uploaded a demo of the game for everyone to test it (which was a great idea).
Then we started gathering actual feedback from Polish people that played the demo, we’ve shared link to the demo version on English forums too but people didn’t seem interested much. Anyway we realized that most players really like the game after playing but they think that it sucks before. After only watching the trailer they say things like “Bad Puzzle Quest’s clone”, “I saw better flash games”, etc.
So we need to make people interested in the game by only watching trailer / reading it’s description, it’ll be a hard task though
Anyway, after releasing pre-orders on Desura we made some actual sales, overall not more than 10 but it’s always something, counting that it’s our first commercial game and we didn’t make any popular freeware game earlier, that we didn’t get covered on any English website and that those are pre-orders, not final release.
About press, we’ve sent email to many English websites covering indie games (RPS, DIYgamer, indiegames.com and some others) and to some Polish ones too. We didn’t get any response from English sites, they didn’t even read our emails… That’s kinda depressing, what can we do to get noticed on English forums/websites, we’ve got only 2 comments on the demo version on TIGSource forums, our thread on indiegamer.com with announcement of the game didn’t even get approved and our emails weren’t read, pff >.<
While we got covered on Polish sites and many people saw our game and our trailer and some even played the demo and liked it, it didn’t make any sales for us. Looks like one can’t count on Polish countrymen to buy his game, obviously because indie games aren’t popular here and even buying AAA games isn’t popular in Poland. On the contrary some people from IndieDB/Desura bought it even if we had 0 (zero) coverage on international part of the Internet.
So there won’t be a translated to Polish version of the game for sure.
In the following week we’ve wasted a lot of time talking with publishers but I didn’t find any of their offers reasonable enough to make a deal with them, we’re gonna release this game by ourselves and thus our next games too. Everything went back to slow pace and so we used that time to rest and get ready to continue actual development. On the beginning of the next week there should be a new update for pre-order version, more info soon.
This should make a little buzz on IndieDB and hopefully make some sales
If you’d like to know some more details about anything just ask, we’re willing to share our thoughts and experiences, just dunno what could interest anybody yet, see you!