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A third person action brawler where two teams of six players each, fight using magical abilities over different maps. Take control of a wood spirit and collect different abilities scattered over the map to destroy the enemy team. The game will feature several different abilities all with a magical theme and advanced physical effects. Root force is developed by a small university team using our own engine with additional third party libraries such as Bullet physics and more. It is currently being developed as part of a school project but it is our hope to release it after the course is finished in March.

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Right now we are working hard to get the network functions up and running so we can go into early alpha.

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We are hoping to have the network functions up and running by the end of next week. With that the basic game logic is in place and we should be posting a lot more updates.

It will also mean a shift in focus from working mainly with underlying functionality into actually working to make this into a working game that is fun to play.

We are also looking to add a lot more content once this sprint finished next week such as more abilities and particle effects.

Look forward to it!

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