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Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king. A demo version and game guide can be found on the homepage. Key features: - Classless character building where you can choose to be the kind of rogue you want. - Seemingly unfair, untimely and unforgiving deaths which are also permanent. - Ways to counter these deaths by learning the game mechanics. - Random dungeons and encounters. - 24 talents to build your character with. - 30 spells to build your character even further. - 30 heritages that make your next character stronger. - 30 challenges to complete once you get the hang of the game.

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Challenge Clarifications and Guides (Major Spoilers) (Games : Rogue's Tale : Forum : Getting Started : Challenge Clarifications and Guides (Major Spoilers)) Locked
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Jan 22 2014 Anchor

Hey everyone. I've been playing this game for a while and have been working on some of the challenges. However, many of them are only described briefly in text and are somewhat ambiguous. I'm putting together a list of the challenges and clarifying any ambiguity. Please take a look, and provide any information you can. If you have any questions, I will get to researching them. If you are looking for hints, strategies, and suggestions, scroll down to the 'Guide Book' section.

General Clarification

  • Many challenges require an uninjured enemy. If a friend or enemy damages the target, or if damage is reflected, you cannot complete this challenge.
  • Some challenges may use the word 'Monster'. This specifies the large enemies such as Bears, Drakes, etc. Normal enemies do not qualify.
  • [IKDNC] - Short for 'Instant kill effects do not count.'

Current Questions

  • For Against the Odds, do amulets/rings with cursed abilities (such as Amulet of Exhaustion) qualify?
  • If you heal a target to full health, can you reset an 'uninjured enemy' challenge?

CHALLENGE CLARIFICATIONS

One Stray Shot: Completed causing 25 or more damage to an enemy with a single shot. [IKDNC]

  • This must be a ranged bow attack. Spells or minion attacks that do sufficient damage do not qualify.

Against the Odds: Completed by clearing an entire dungeon while having a cursed amulet and two cursed rings equipped. Items must be equipped at the time the dungeon is reset and closing an entrance does not count.

  • This requires rings/amulets with the 'Cursed' prefix. I currently do not know if amulets that have cursed abilities (such as Amulet of Exhaustion) qualify.

Dark Passenger: Unlocked by reaching level 20 without lighting any torches.

  • Both manually lighting torches or using a Scroll of Light prevent you from unlocking this challenge.

The Loose Knot: Unlocked by killing yourself with telekinesis.

  • Dying from from the damage of casting telekinesis with no energy does not qualify.

Control Freak: Unlocked by enslaving a daemon while having a human, undead, beast, and monster friends at the same time.

  • Illusions (Amulet of Illusions or Mirror Image) do not count towards the human friend.
  • Bears are not beasts and can only be used for the Monster component.
  • Infernals are not daemons and can only be used for the Monster component.
  • Summoned daemons can be used as enslave targets to finish the challenge.

Feel the Power: Completed by having 42 or more ability points without buffs or debuffs. Note that this challenge is triggered at the end of a turn and it cannot be unlocked while in town.

  • The character cannot have any buffs or debuffs except for a weapon's poison (which is not considered a buff) while triggering this achievement.
  • Item enchants and cursed/attached items do not count as buffs or debuffs.

Peaceful Hippie: Completed by reaching level 10 without killing anyone or anything.

  • Breaking objects such as doors or containers does not prevent you from completing this challenge.
  • Killing an enemy with summoned minions or friends does not prevent you from completing this challenge.
  • Damaging enemies does not prevent you from getting this challenge as long you do not get the killing blow or experience for the kill.

The Bubble Boy: Completed by regaining full health after casting Divine Shield while having only one health remaining.

  • Sometimes this achievement is slow to trigger and it may require taking some damage and returning back to full health again.
  • You may return to full health over the course of several turns and still complete this challenge.

Just a Scratch: Completed by killing a creature that has hit you for 25 or more points of damage with a single attack or spell.

  • Actions which cause multiple hits in a single attack do not qualify, even if the sum of the damage is greater than 25.

Frosty Touch: Unlocked by killing an uninjured drake with frozen orbs. [IKDNC]

  • Reflecting the Drake's breath weapon does not qualify. The Drake's attack is not a frozen orb.

Fully Buffed: Completed by having 12 or more buff effects at the same time.

  • Having a poison on your equipped weapon does not count as a buff.

I hope this helps. Keep hunting!

GUIDE BOOK AND STRATEGIES

Bottled Rage: Whittle down an enemy to really low hit points and finish it off by throwing the potion. However, you must be able to deal damage with a potion, so you need sufficient strength to damage them (and get through any armour). I have noted that the potion tends to heal the opponent first; so in order to ensure enough damage is done, use a diluted or cursed potion of healing.

One Stray Shot: You will need to use every possible damage modifier you can find in combination with high agility and Aimed Shot. Assuming you have a Recurve (+2-4 dmg), Elemental Affix (+1-6), Green Arrow (+2-4), your un-adjusted damage is 5 - 14. This means that you need a buffed agility modifier of at least +4 on an aimed shot, likely a lot more. Alternatively, you can keep rerolling weapon affixes until you get two Elemental Affixes, or an Elemental Affix and the Battle Affix. Note that Crossbows and Repeaters cannot be used with Aimed Shot, you will need a Bow or Recurve.

The Curve Ball: Tons of Strength, Deadly Throw, and as low a level as you can manage. Consider using demo mode to cap yourself at level 10. Enchanting your throwing weapon may help considerably.

Itch Be Slapped: Attain the heritage 'The Pandamonium' so that you can use Killing Blow while unarmed. With luck this will work against any Monster, however you can give yourself a lot of time by getting high frost resistance and finding a drake. If you are in demo-mode and are capped at level 10, Plate Armour and an Amulet of Frost Ward should be enough to make you practically immune to the Drake; this will give you ample time to continue using Killing Blow until you complete the challenge.

The Ghostbuster: I don't have this one yet. Anyone know how it is achieved?

Against The Odds: Get two rings and an amulet with the Cursed prefix, as well as a trained bear* or powerful dog companion. Enchant the rings and amulet so they don't negatively impact you too much and then let the bear do most of the talking. Also, make sure your encounter chance (chance of getting a special encounter when you clear the dungeon) is reset to 3%, either by not using the inn or by completing an encounter before you equip the rings. You don't want to take on an Orc Horde while cursed.
*For those unaware, you can tame a bear by using a Scroll of Polymorph to turn it into a Rat, then throwing cheese at it until you tame it.

Dark Passenger: This is really easy. As long as you make a conscious effort not to light torches, and never use a Scroll of Light. it simply involves getting to level 20.

The Loose Knot: Pick this up at the same time as The Epic Splat. See that challenge for details.

True Devotion: Obviously, this just requires getting every other challenge.

Control Freak: You will need the following:

  • Wand of Wishing: Asking for True Love gives you the Human Companion.
  • Cheese/Meat/Fried Meat/Bread/Egg: Throwing these at particular beasts (Rats, Dogs, Dire Wolves, Spiders, Snakes; respectively) turns them into allies. They are all beasts.
  • Scroll of Animation/Amulet of Necromancy: Using these on a dead, unlooted Human will turn them into an undead friend.
  • Enslave Daemon or Summon Daemon Spell: This is used last to trigger the achievement. Find/summon a Daemon and enslave it until it works. Check your chat log to see if the effect was successful, or if your summoned Demon was successfully enslaved.
  • One of the following three:
  • Cheese and Scroll of Polymorph: Polymorph a Bear into a Rat, then throw cheese at it to tame it (permanently). Bears are generally useful, always.
  • Blessed Scroll of Summoning: This summons and enslaves an Infernal who counts as a Monster. This only lasts a limited time, so I suggest using it directly before enslaving another Daemon. The Infernal does not count as a Daemon.
  • Blessed Ring of Familiar: Gives you a monster companion.

Meticulous One: Each one of these challenges can be a nightmare and deserves its own commentary, but I don't have the time or the experience. Mechanically, each of these is a special encounter, they occur with a certain chance whenever you fully explore a dungeon. This can be done by reaching the bottom of the dungeon, or by pushing a boulder onto the stairs down to seal it off. The percent chance an encounter will occur can be found in town next your gold count (it is the icon with the two crossed swords). This increases every time you rest at the inn, up to 57%, and resets back to 3% whenever you finish a special encounter. Rest at the inn, get the chance to 58%, seal off entrances and reset dungeons until you get an encounter, rinse and repeat. As a suggestion for beating some of the bosses, having an Amulet of Fire Ward, Frost Ward, and Shock Ward will be very useful for different encounters.

Feel The Power: This takes a lot of gold to accomplish, but is very do-able. You will need to reach level 20 and get +7 to your primary stats from item enchants. This means you need +1 to either Strength, Agility, Stamina, or Charisma on each item; or some items with +1 to two different stats. The most gold-efficient way to get the items is to constantly rest at the inn and shuffle the items for sale until you find items that have stat bonuses on them. Just make sure (because your encounter chance is very high) that you never fully complete a dungeon before resetting it.

Peaceful Hippie: This is an annoying one, but it is very doable. This challenge is all about having a very powerful animal companion. You should have the following Heritages - Canis Woofus, Familiaripathy, Traps Are Bad, Hardened Skin, Winter Fur Coat, Arctic Fur Coat, Rare Breed, Epic Breed, Celestial Mastery, and Wizard's Staff. Start a character with 7 in every stat, and find a character who starts with either Renewing Touch or Healing Touch. When you start your character, sell most of what you have, equip your staff, and start saving money for useful rings and scrolls. As you are leveling up, focus almost exclusively on Charisma for better spells, and Stamina for survival. Your first and only important talent should be Keen Eye to prevent mishaps. Now the very counter-intuitive strategy is to let your dog level up before you do. Do not pick locks, do not disable traps, do not light torches; only get experience when you have to. Remember your dog can knock down doors as well as find and disable traps (by telling it to move onto the door/trap and resting until it succeeds) and it earns experience while doing so. Stay level 1-3 for as long as you can, preferably until you have a level 8+ dog companion. Enemies spawn based on your character's level, so a level 8+ dog will have no problem demolishing level 1-3 enemies for quick and easy experience. Use your healing spell to keep your dog alive, especially through Poisons, Diseases, and Curses. Once your dog is sufficiently high level to pave the path forward, start gaining experience. With a high level dog and solid healing things won't get very difficult until you get very close to level 10. I would suggest doing this challenge in full-game mode so that your dog can exceed level 10.

The Bubble Boy: Really straight forward; put on an Amulet of Abjuration and get a healing spell or healing potions. Piss off a snail and take off your armour, then let it wail on you slowly until you are at 1 hp. Divine Shield, heal up, profit.

The Prodigal Son: See Peaceful Hippie. The only difference is that you need The Seventh Talent Heritage. Apply this strategy, let your animal companion pick up steam and be a higher level than you so it can clear the way. When you are ready, level up behind it and make do without talent points. Find and collect Cheese and a Scroll of Polymorph so if you run into a bear you can tame it. Do not use the inn unless you are ready to never fully clear a dungeon again. A high level bear or two, or/with a strong dog companion will make getting to level 20 easier. It still won't be easy without decent spells or talents, but it is possible.

Merchant's Tale: Do this in demo mode. Get max level, get excellent equipment, get to the point where you are farming enemies. You will need to FILL your inventory with gold, and this means inventory space is an issue. You can store a lot of that gold on the ground as long as you don't reset before you pick it up. I would suggest keeping an Amulet of Transmutation on hand to make lots of money without needing to use the inn. When you finally have enough stocked up, put it all into your inventory at once. Building a spellcaster with high charisma may be the best way to go for this challenge.

Bigger They Are: It has been suggested that this involves high damage/agility and using Silent Move for a very large hit.

That's Cheating: This is another one that requires farming. Simply trigger an Amulet of Nine Lives, then go on to loot the crown in the same game. Triggering the amulet should be an early priority.

The Epic Splat: You can pick up this at the same time as The Loose Knot with sufficient farming. You need the Telekinesis spell, Sixth Sense, as well as either Focused Casting or a way to escape a jail cell. You want to make a character with low agility. You need to adventure until you find a jail cell, plant yourself under a gate, and use telekinesis to pull the trigger. If this pushes you out of the cell, press the trigger and try again. If it pushes you into the cell you are going to need to find a way out. This can be done by using telekinesis at range through the bars, using a Digger and high strength to dig a hole out, or using scrolls of dislocation or teleport (though these are limited uses and you will need a ton of attempts. Rinse and repeat until you fail a reflex save. This make take a long time since you have picked up Sixth Sense, so there are some ways to speed up the process. Potions of Itching or Swelling can decrease your agility by 5, making it much more likely you fail a reflex save. Be careful, as Potions of Swelling also cause Confusion.

One Nasty Flue: In preparation you will need a Ring of Regeneration, and some item/enchant that makes you immune to Confusion. Next, check out the Rogue's Tale pages on Potions and Diseases. Find a Potion that inflicts a disease debuffing each stat and keep them in your inventory (Suggested: Potions of Itching, Weakness, Burning, Halitosis). Next you need to find a Magic Trap that deals disease damage. Walk onto and off of the trap (and healing) until you get Dungeon Fever. Take a few steps away from the trap and let the disease run its course, giving you as many stat debuffs as possible. Once the disease is just about done, step back onto the trap until you get a fresh Dungeon Fever. Then chug all the disease potions. Sit around until you get all the necessary debuffs.

Just a Scratch: This will take vulnerability to get enough damage taken. Ring of Regeneration and Amulet of Ghost Form both give vulnerability to fire. Then find an enemy with fire damage, get hit, and quickly change out of the items to survive. Scrolls of invisibility may also help in the 'not dying' process.

Idle Bookworm: Create a character in demo mode; get them to the level 10, and get amazing equipment until you dominate everything you come across. Play in perpetuity until you eventually find all of the spells. Use the inn a lot to cycle equipment for sale to quickly look for tomes. Also, having the various knowledge heritages helps considerably. Scroll of Knowledge are very useful. They will pick a random one of the knowledges you don't know, the spells you don't know, or The Seventh Talent, then give it to you. If you have all the knowledge heritages, it will automatically give you one of the spells you are missing. Since you are doing a perpetuity run, picking up a lot of the knowledge heritages will be useful as well.

Bad Romance: Really easy, but a rare find. If you find a Wand of Wishing, use it. Ask for True Love. Get the awesome mage companion. Talk to said companion. Use the dialogue option to slaughter said companion. Profit.

Undead Party: Get an Amulet of Necromancy, get to max level, and then begin the final encounter from town. You will get the challenge as soon as you leave town, so it is very easy to get. Wandering across wandering merchants and slaughtering their entire band is a good way to pick up 5 or 6 undead companions at once.

The Red Mist: Get a high strength character with Sweeping Blow. Find a Cursed Wand of Wishing and walk to the middle of an open area. Wish to be filthy rich. You will be SURROUNDED in rats. Use Sweeping Blow and eliminate said rats. An alternative strategy is to use an Amulet of Pestilence and surviving long enough to build up a sufficient number of rats; or slowly gather up a horde of snails.

Poison Blade: Having Potion Knowledge helps considerably here. Have a weapon equipped to your alternate weapon slot that you don't use. Whenever you find a poison potion, simply switch off to the alternate weapon, apply the poison, and switch back. Poisons don't have a limited duration on a weapon, but trigger whenever you use them. As long as you don't attack with your alternate weapon, you can keep adding up the poisons until you reach 10. It takes a while, but it isn't hard.

Frosty Touch: Drakes really aren't that terrifying in ranged combat. Just get an Amulet of Frost Ward and some decent armour, you should be basically immune to the Drake's ranged attacks. As long as you stay at range, keep bombarding it with Frozen Orbs until it finally gives up. You may have to tell your friends/pets to stay far away from this combat.

My Precious: This one remains a mystery to me; but it apparently starts with a ring of outcasts.

Dark Shroud: Multiple/blessed rings of regeneration, an amulet of free action, lots of energy/stamina, Strong Will (the talent), Immunity to Energy Drain (the enchant), and time will be required. You can't rely on enemies to curse you this much, you will need to bestow curse on yourself... a lot. This also means if you want to avoid a lot of Curse of Agony, you will need very high stamina. Given the fact this challenge takes all day and you need the curses to last a long time, you will need to rely on item enchants to buff your Stamina up considerably; this also helps make sure you get useful curses instead of Curse of Agony as well. Make sure to clear the floor you are on before you begin.

Fully Buffed: Gather up potions, scrolls, and spells galore, this one takes preparation. Lots of spell casting and high charisma will help get long last buffs. You cannot get by without both Celestial and Draconic magic. The following 12 are the easiest buffs I know of to get quickly. They are listed in the order you should cast them, as some last a very few rounds and you don't want them ending prematurely:

  • 1 - Celestial: Divine Grace
  • 2 - Celestial: Divine Might
  • 3 - Celestial: Divine Reach
  • 4 - Draconic: Illumination / Scroll of Light
  • 5 - Dragonic: Amplify Magic
  • 6 - Potion of Energy
  • 7 - Potion of Healing
  • 8 - Potion of Swiftness
  • 9 - Draconic: Enlarge Orb
  • 10 - Scroll of Invisibility
  • 11 - Celestial: Renewing Touch
  • 12 - Potion of Insight
  • 13 - Recast anything that has fallen off and win.

Once again, happy hunting! If you have any suggestions or strategies, please post them.

Edited by: Sionnis

Jan 22 2014 Anchor

Great work! Thank you very much. A couple of comments:

- For Against The Odds, you could use the same strategy as Peaceful Hippie, i.e. a very powerful dog rather than a bear, while you're at low level.

- For The Loose Knot, I assume you're supposed to use Telekinesis on a switch to bring a gate down on top of you, but I haven't had a chance to test it.

- For Red Mist, a clarification: you need a cursed Wand of Wishing to produce rats. A normal Wand of Wishing will produce gold instead when you wish to be filthy rich. Since Cursed Wands of Wishing are even rarer than normal ones, it might be preferable to go for an alternative strategy using a room with lots of snails. Injure each one as severely as you can without risking killing it, then get the highest-damage weapon you can (with damage enchants) and use Sweeping Blow. Disclaimer: I haven't done this myself yet.

- For My Precious, I can tell you two things. 1) Based on an old thread in this forum, I think it requires a Ring of Outcasts (normal or blessed) to start with. 2) Here are things that don't work: just enchanting it x3 or x6 (as appropriate), using a blessed scroll of enchanting on it, using a scroll of blessing on it.

Jan 24 2014 Anchor

I've got True Devotion a long time ago, so I know how to get all heritages, challenges and everything else in the game. Also a bunch of challenges are my ideas - that's how I was having fun before those were implemented:P
I wouldn't tell how to gain my Precious (and may be few other things), since I think that it removes some fun. Explaining something that is not clear is ok, but I prefer to make only minor spoilers.
So,
Bottled Rage: That's quiet obvious, you can throw any item, and most deal some damage. So just throw a healing potion at enemy to finish it (keep in mind, that it heals by this potion if not died).
The Curve Ball: Make character have high str (about +8 or more). Character level should be low, so enemy creatures have lower health, and then just kill an enemy.
The Ghostbuster: it's all about graves and ghosts. You'll notice that list decreases whenever you kill a proper ghost.
The Loose Knot: I completed this in King's room, but other iron gate would help.
Control Freak: also add Blessed ring of Familiar to the list of ways how to gain a monster familiar.
Bigger They Are: I did it almost same way as The Curve Ball, but had super high agility and silently killed a monster.
That's Cheating: You need to cheat. Or may be wear some magic item, that sometimes prevents your death. Better "die" early, because it is sad to really die instead of getting a crown. Oh, and try achieving this after getting to King and killing him is not a big problem for you.
Just a Scratch: Easiest way is to find mage, that deal fire damage and you wear ring of regeneration (and/or ghost amulet), so he will deal 2x/4x his damage to you. Then remove cause of extra damage to not die too fast. Having Invisibility scrolls or other way to retreat is important, sometimes hiding in corridor might be enough.
The Red Mist: there is another similar way to get this: gain magic item, that creates rats all around you. Then again have str +alot and kill'em all with one hit. But easiest is to have high armor + regeneration, walk around and "collect" 5 agressive creatures (preferably from one fraction, so they won't kill each other), hit then with hands to not accidentaly kill them (do this and check their status from time to time until they are injured or almost dead).

Also slashing weapon is important for dealing high damage, since you would deal double damage with it. Increased chance to crit could be useful as well.

Jan 26 2014 Anchor

Thank you Metaillusion and Altren for the help. If anyone has any additional strategies, feel free to post them.

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