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Rktcr ("rocket car") is a physics-based action-platformer-turned-puzzle-platformer; that is, it's an action game meant to be played thoughtfully at much slower than real-time. Rktcr is played in a side-view world consisting of zones linked by portals. The goal of the game is to construct a journey that collects the 14 gems scattered throughout the world and returns to the start portal as quickly as possible. Players can pause, rewind, and slow time in order to carefully perfect each segment of their journey.

Report RSS rktcr beta1 is out to testers

This evening, I sent beta1 of rktcr out to testers; new in beta1 is a challenge mode.

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This evening, I sent beta1 of rktcr out to testers. It includes a new challenge filing cabinet in the lab which contains some bite-sized morsels of gameplay -- both to assist in learning the game and to challenge expert players.

For more information, see my post on tchow.

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