What's new?
NEW FEATURES:
* 9 new missions introducing takeground and reinforcements rules
* AI behaviour: beginning state for new reinforcements
* activated opengl mipmap
* prepared in-game rulebook titles
* draggable map during takeground
* mission numbers in selector
* can click on shaded tiles to unselect current unit
UNDER THE HOOD CHANGES:
* independent debug for dice, help, astar, attack, missions
* in-game rulebook structure and categories
* inverted order of missions 16 and 18
* terrain string definitions system
* display of completed missions
* takeground UI: only if destination tile clicked
* when hex-info displayed, actions not allowed
BUGS STOMPED:
* destroyed unit animations were continuing after casualties phase
* watchdog AI attacking empty tile after retreat
* wrong alignment when 2 special cards shown together
* retreat across river
* access violation after defeat
* sidemountain not considered by AI pathfinding
* sideforest not considered for stopper destination tiles
* takeground losing UI after hexinfo displayed
* memory not freed in classes Master and Music