Retaliation Path of Rome is a very complex game, with several unique features MISSIONS About 100 different missions, with either single or multiple objectives, like: - reach a population target (a minimum number of patricians and/or plebs) - reach a target happyness - earn a certain amount of money - complete the mission in a given time - win a certain number of battles 5 difficulty levels, from very easy to very hard: with different world resources, starting money, initial reputation... Every mission is created parametrically to offer an ever changing challenge, each time a mission is re-played. STRUCTURES The player has the possibility to build more than 50 structures to complete the missions. Some example structures: - Slaves' quarters - Plebs' houses - Patrician villas - Wheat field - Olive grove - Vineyard - Farm - Fishing house - Market - Stables - Workshop - Dirt road - Paved street - Archers' barracks - Ballistaari' barracks - Equit
The time between issuing a command to your units and seeing it acted on the field is proportional to the distance of the units from the general.
distance from the general
This new development video showcases another tactical feature, just implemented, that you can use to your advantage. It's a setting that modifies the...
level of aggressivity
Another feature which we've just finished implementing and testing is the possibility of changing the characteristics of the different unit types belonging...
training of units' characteristics
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