These are the four layers that make the sound art of the game. You can found next to these melodies the composer's explanation about the musical style, instruments and sound structuring form.
You can read the article and listen to the audio here:
"To make music I use several software programs, according to my needs. Logic Pro allows me to combine audio and midi while visualizing the score. REAPER is extremely fast and efficient, I use it to edit audio. Sibelius is the software of my choice when I have to work with scores and VST." (Antonio Zimmerman, composer at Southern Pixels)
Logic
www.apple.com/logic
Reaper
www.reaper.fm
Sibelius
www.sibelius.com
"Here are some more programs I recommend for those who want to make music for video games:
Pure data: is an open source visual programming language. It´s free, it´s cross-platform. Go get it.
Wwise and FMOD are the main audio middleware software big AAA game companies use."
Pure data
puredata.info/
Wwise
www.audiokinetic.com/products/wwise/
FMOD
www.fmod.org/
We would like to know your opinion:
What does the music in videogames represent to you?
Is it important?
to me they bring a lot of feeling specially boss themes and ending themes.