Red March is an innovative indie RTS game. We aim to implement a combination of old-school RTS gameplay on large scale maps, showing realistic battles and using an immersive storyline to capture the feeling of the last world war. Concieved as a cure to the recent trend of oversimplification of strategy games and the dilution of their portrayal of war, Red March intends to combine the fast-paced and frantic gameplay of old-school games, such as Command and Conquer, and combine it with the innovative concepts of more recent games which have become standard, such as infantry cover systems and destructible scenery.
We moved to the new version of Unity engine. Unfortunately, the old builds are incompatible, so we had to start again with a new programmer.
At the moment, the behavior of the units and their interaction with the buildings and with each other is being adjusted. Most of the graphics have not yet been completed, so the screenshots are very crude and ugly.
his screenshot shows the models of an BTR-152 modifications, used for tests.