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Ravage Online is an online FPS focused on action. Currently the alpha version has been released. Start making your weapons of choice and join the fight!

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Add media Report RSS Ravage News #19: In-game studio
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kazumo
kazumo - - 1,174 comments

Haha, it's kinda funny xD
Awesome updates.

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CyberGameArts
CyberGameArts - - 50 comments

Did you get the model at Dexsoft?

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Evayr Author
Evayr - - 95 comments

I did get that character model at Dexsoft yeah.

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Description

Powered by LEADWERKS Engine.
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Music by MachinimaSound.
Song: Dustsucker by Jens Kiilstofte.
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This week:
- Gunsway
- Scope
- Black and white when hurt
- Custom characters
- Dutch Game Awards 2011 (24th and 25th of November, Amersfoort)

The to-do list for the release:
To-do until the closed-alpha:
- Scoping won't affect your mouse sensitivity
- Damage will be different all over the body when hit (e.g. headshots deal more damage)
- Crash when someone joins/attempt to join (happends rarely, but still)
- Walking in containers instead of jumping in
- Reorganize the menu (making it even more user-friendly and better looking interface :3 (login will stay the same)) Click here for a preview: Evayr.com
- Add TDM, CTF and perhaps survival
- Add 1 other map
- Add the LMG
- Grenades (frag, flash, smoke (they work locally but not via the server yet))
- Add a lot of anti-cheat lines
- Make a queuing system (familiar to MW2 and LoL's matchmaking)
- Add a friend system (for the queuing system)
- Leveling system
- Killstreaks (NOT like in CoD that you get a fucking AC130 in the sky. Something more infantry friendly)
- Double Kill, Triple kill, etc will have bonusses
- Picking up weapons
- Updater

Hope you liked the development video. See you next time.
Questions? Don't hesitate but put them down below!