Pulsedrive will be a single-player experience of high speed.You will be able to choose between three different ships, which are accelerated by the pulse of music. Because the music becomes faster and faster it will be more and more difficult to steer your ship through the courses. The longer you are able to control your ship without crashing into the wall the higher will be your score. Your ship is limited in stability. Passing gates activate a multiplicator for points, which is increased when you pass gates one after the other.
Important decision about the future of Pulsedrive have been made. Read this news for more information and a glimpse of our first track!
pd - future plans
After months of bugfixing the basic ship-physics is working correctly and we have created some flags for decoration which use the new [w]tech LOD feature...
pd - physics and flags
After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!
pd - alpha environment (3/3) video
Presentation of the last of three ships for Pulsedrive Alpha!
pd - heavy ship
New scripting features in [w]tech enables us to create a dynamic day/night cycle. In addition some important information about Pulsedrive Alpha!
pd - day/night cycle video
The second “enviroment for Pulsedrive Alpha”-news is about is about the skydome. It is not just a simple half-sphere but a frame with emitting fields...
pd - alpha environment (2/3)
Another ship for Pulsedrive Alpha is revealed! And some information about gates and highscores.
pd - light ship and the "gate"
We need some variable environment for our alpha because we will test many different color-settings and atmospheres. Therefore we have decided to create...
pd - alpha environment (1/3)
What is Pulsedrive and why is it unique? Presentation of the first ship and some words about the "Pulse-Drive"!
pd - first ship and the "pulse-drive"
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