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Portal Of Mystery has now dropped here on Indie DB! Engage in a huge new content filled update including: a whole new world of mystery, a strange man of mystery, four new challenging levels introducing a whole new vibe to Pule, a strange information filled tablet for all your character, enemy and boss needs, a brand-new trophy system to challenge you and not to mention the truth behind Pule and the rest of the trio.

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Pule | Golden Dreams Changelog (Games : Pule : Forum : Game Updates : Pule | Golden Dreams Changelog) Locked
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Apr 14 2017 Anchor

Sweet dreams, better still golden dreams. The first major content update for Pule has now hit. Including, three new Golden characters – their golden characteristics provides extra protection and more damage however lack in speed and rate of fire. Use this power in the all-new boss mode. Settle the battle for the labyrinth in this unique arena against Papa Pule, Hurl and Judge Jorge.

Game Features:

  • 45 In-Game Levels – Complete missions for each character each escalating with difficulty
  • 21 Crazy Unlockable Character – All elements are go: Fire, Ice, Toxic, Electric and Energy. The battle in the labyrinth continues
  • Endless Mode – Jump into endless rounds of randomly generated labyrinths to test your skills with new characters
  • Boss Mode – Challenge three bosses in a unique playstyle for great rewards
  • Free Updates – There is always more to come, keep a keen eye out for future content

Additions:

Added New Features:

  • News Reel – On the main menu there is a latest news reel
  • Game Modes Menu – All game modes now have their own menu

Added New Character Variants:

  • Golden Pule – Extra health, slower movement, better Pule
  • Golden Peggis – Higher damage, cooler Peggis
  • Golden Smash – He’s been training and now he’s better than ever before

Added Three Bosses:

  • Papa Pule – The leader of the team
  • Hurl – Be careful she has a sneeze and she’s not afraid to use it
  • Judge Jorge – A boxers worst enemy, the referee, he’s out to get you

Added New Mode

  • Boss Mode – Battle bosses in an epic way with different difficulties!


Bug, Performance and Quality Fixes:

  • Loading Time Reduced – Loading times have been reduced from 10ish seconds down to about 3
  • New Character Specific Crosshairs – Each character has new crosshairs to help aiming
  • Snatcher AI Improved – This AI improvement removes differences between Snatcher in Endless Mode and regular Smash Missions
  • Electro Smash Automatic Firing – Electro Smash now has automatic firing if you hold down the fire button
  • Fixed Movement Glitch In Pule Level 4 – If you overlapped the central column then you could move through
  • Pule Level 4 Central Wall Fixed – The central wall now blocks you in both directions
  • Adjusted Sounds – Some sound were just too loud so I reduced the volume ratio


Character Balancing:

Overall all enemies and characters have been buffed in most areas the specifics are below but these changes have not changed gameplay at all (Just think of it as a change of numbers) it is just there to make balancing easier


Enemies:

Security:

  • Health increased from 25 to 125

Flare:

  • Health increased from 30 to 150

Snatcher:

  • Health increased from 40 to 200
  • Snatching Amount increased from 2 to 5

Wall:

  • Health increased from 25 to 125

Pule Class:

Pule:

  • Damage increased from 12 to 50
  • Rate of Fire reduced from 1000 to 600
  • Ammo increased from 5 to 8

Fire Pule:

  • Damage increased from 8 to 45
  • Rate of Fire from 1000 to 700
  • Fire DOT reduced from 1000 to 700

Ice Pule:

  • Damage increased from 8 to 50
  • Rate of Fire from 1000 to 600
  • Ammo increased from 5 to 8

Toxic Pule:

  • Damage increased from 8 to 45
  • Rate of Fire from 1000 to 600
  • Ammo increased from 5 to 8
  • Toxic DOT Time increased from 200 to 450

Electro Pule:

  • Damage increased from 5 to 30
  • Ammo increased from 10 to 18
  • Rate of Fire reduced from 300 to 100

Energy Pule:

  • Charge 1 Damage increased from 12 to 25
  • Charge 2 Damage increased from 18 to 50
  • Charge 3 Damage increased from 25 to 100
  • Rate of Fire from 1000 to 400
  • Ammo increased from 10 to 15
  • Charge Time reduced from 1000 to 700

Peggis Class:

Peggis:

  • Damage increased from 2 to 16
  • Rate of Fire increased from 100 to 175
  • Ammo decreased from 40 to 30
  • Speed increased from 60 to 70

Fire Peggis:

  • Damage increased from 1 to 14
  • Rate of Fire from 150 to 175
  • Fire DOT decreased from 1000 to 800
  • Fire Time increased from 1 to 2
  • Speed increased from 60 to 70

Ice Peggis:

  • Damage increased from 2 to 16
  • Rate of Fire increased from 100 to 175
  • Ammo decreased from 35 to 30
  • Speed increased from 60 to 70

Toxic Peggis:

  • Damage increased from 2 to 16
  • Rate of Fire reduced from 100 to 175
  • Toxic DOT Time increased from 200 to 450
  • Speed increased from 60 to 70

Electro Peggis:

  • Damage increased from 1 to 14
  • Rate of Fire increased from 75 to 100
  • Speed increased from 60 to 70

Energy Peggis:

  • Charge 2 Damage increased from 20 to 60
  • Charge 3 Damage increased from 25 to 85
  • Rate of Fire from 250 to 50
  • Charge Time reduced from 1000 to 700
  • Speed increased from 60 to 70

Smash Class:

Smash:

  • Damage increased from 15 to 70

Fire Smash:

  • Damage increased from 5 to 60
  • Fire DOT reduced from 1000 to 800

Ice Smash:

  • Damage increased from 5 to 70

Toxic Smash:

  • Damage increased from 5 to 60
  • Toxic DOT Time increased from 200 to 450

Electro Smash:

  • Damage increased from 15 to 70
  • Rate of Fire decreased from 700 to 600

Energy Smash:

  • Charge 1 Damage increased from 15 to 70
  • Charge 2 Damage increased from 20 to 125
  • Charge 3 Damage increased from 25 to 175
  • Charge Time reduced from 1000 to 700

Edited by: h8223r

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