Sweet dreams, better still golden dreams. The first major content update for Pule has now hit. Including, three new Golden characters – their golden characteristics provides extra protection and more damage however lack in speed and rate of fire. Use this power in the all-new boss mode. Settle the battle for the labyrinth in this unique arena against Papa Pule, Hurl and Judge Jorge.
Game Features:
- 45 In-Game Levels – Complete missions for each character each escalating with difficulty
- 21 Crazy Unlockable Character – All elements are go: Fire, Ice, Toxic, Electric and Energy. The battle in the labyrinth continues
- Endless Mode – Jump into endless rounds of randomly generated labyrinths to test your skills with new characters
- Boss Mode – Challenge three bosses in a unique playstyle for great rewards
- Free Updates – There is always more to come, keep a keen eye out for future content
Additions:
Added New Features:
- News Reel – On the main menu there is a latest news reel
- Game Modes Menu – All game modes now have their own menu
Added New Character Variants:
- Golden Pule – Extra health, slower movement, better Pule
- Golden Peggis – Higher damage, cooler Peggis
- Golden Smash – He’s been training and now he’s better than ever before
Added Three Bosses:
- Papa Pule – The leader of the team
- Hurl – Be careful she has a sneeze and she’s not afraid to use it
- Judge Jorge – A boxers worst enemy, the referee, he’s out to get you
Added New Mode
- Boss Mode – Battle bosses in an epic way with different difficulties!
Bug, Performance and Quality Fixes:
- Loading Time Reduced – Loading times have been reduced from 10ish seconds down to about 3
- New Character Specific Crosshairs – Each character has new crosshairs to help aiming
- Snatcher AI Improved – This AI improvement removes differences between Snatcher in Endless Mode and regular Smash Missions
- Electro Smash Automatic Firing – Electro Smash now has automatic firing if you hold down the fire button
- Fixed Movement Glitch In Pule Level 4 – If you overlapped the central column then you could move through
- Pule Level 4 Central Wall Fixed – The central wall now blocks you in both directions
- Adjusted Sounds – Some sound were just too loud so I reduced the volume ratio
Character Balancing:
Overall all enemies and characters have been buffed in most areas the specifics are below but these changes have not changed gameplay at all (Just think of it as a change of numbers) it is just there to make balancing easier
Enemies:
Security:
- Health increased from 25 to 125
Flare:
- Health increased from 30 to 150
Snatcher:
- Health increased from 40 to 200
- Snatching Amount increased from 2 to 5
Wall:
- Health increased from 25 to 125
Pule Class:
Pule:
- Damage increased from 12 to 50
- Rate of Fire reduced from 1000 to 600
- Ammo increased from 5 to 8
Fire Pule:
- Damage increased from 8 to 45
- Rate of Fire from 1000 to 700
- Fire DOT reduced from 1000 to 700
Ice Pule:
- Damage increased from 8 to 50
- Rate of Fire from 1000 to 600
- Ammo increased from 5 to 8
Toxic Pule:
- Damage increased from 8 to 45
- Rate of Fire from 1000 to 600
- Ammo increased from 5 to 8
- Toxic DOT Time increased from 200 to 450
Electro Pule:
- Damage increased from 5 to 30
- Ammo increased from 10 to 18
- Rate of Fire reduced from 300 to 100
Energy Pule:
- Charge 1 Damage increased from 12 to 25
- Charge 2 Damage increased from 18 to 50
- Charge 3 Damage increased from 25 to 100
- Rate of Fire from 1000 to 400
- Ammo increased from 10 to 15
- Charge Time reduced from 1000 to 700
Peggis Class:
Peggis:
- Damage increased from 2 to 16
- Rate of Fire increased from 100 to 175
- Ammo decreased from 40 to 30
- Speed increased from 60 to 70
Fire Peggis:
- Damage increased from 1 to 14
- Rate of Fire from 150 to 175
- Fire DOT decreased from 1000 to 800
- Fire Time increased from 1 to 2
- Speed increased from 60 to 70
Ice Peggis:
- Damage increased from 2 to 16
- Rate of Fire increased from 100 to 175
- Ammo decreased from 35 to 30
- Speed increased from 60 to 70
Toxic Peggis:
- Damage increased from 2 to 16
- Rate of Fire reduced from 100 to 175
- Toxic DOT Time increased from 200 to 450
- Speed increased from 60 to 70
Electro Peggis:
- Damage increased from 1 to 14
- Rate of Fire increased from 75 to 100
- Speed increased from 60 to 70
Energy Peggis:
- Charge 2 Damage increased from 20 to 60
- Charge 3 Damage increased from 25 to 85
- Rate of Fire from 250 to 50
- Charge Time reduced from 1000 to 700
- Speed increased from 60 to 70
Smash Class:
Smash:
- Damage increased from 15 to 70
Fire Smash:
- Damage increased from 5 to 60
- Fire DOT reduced from 1000 to 800
Ice Smash:
- Damage increased from 5 to 70
Toxic Smash:
- Damage increased from 5 to 60
- Toxic DOT Time increased from 200 to 450
Electro Smash:
- Damage increased from 15 to 70
- Rate of Fire decreased from 700 to 600
Energy Smash:
- Charge 1 Damage increased from 15 to 70
- Charge 2 Damage increased from 20 to 125
- Charge 3 Damage increased from 25 to 175
- Charge Time reduced from 1000 to 700
Edited by: h8223r