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Psichodelya is a vertical shoot-em-up (aka SHMUP) game set in futuristic environmet where two races of mechanized alien species are waging air warfare over Earth-like pieces of land. Player controls one of 3 playable ships, dodging heaps of bullets and killing wave after wave of enemies for points in single or 2 player local coop, over 5 levels culminating with epic bosses. Psichodelya is special because in this game player ship has a colored shied that protects from a numeber of bullets from the same color as the shield, and at the same time enemy ships are also color coded, making them more vulnerable to one type of damage.

Post news Report RSS Bosses in this game

Bosses are always important, and often the most memorable part of a game. Here is how it will look in my game....

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I personally believe that every level in most action games should finish with a big, bad boss! And is there a better genre then shmup to really take benefits form that idea?

In designing levels I take the last battle very seriously. As the stages progress enemies get tougher and tougher, and bullet density increases. The organized chaos culminates at every level's ending, sometimes leading to a small pre-boss, and finishing with a proper boss.

Every boss has certain stages. Each stage has distinct bullet patterns that player must dodge. Most bosses are majestic in size, they are pretty easy to hit (bigger can be better), what is difficult is avoiding attacks. Attacks usually combine 2 or 3 types of bullet patterns, always with bullets of different colors (see my other news why this is important). Even though attacks are structured, there is usually a random element that "keeps players on their toes".

Here is a short video below showing ending of Level 2 with placeholders:

The game will include 8 levels, and so far I have pretty solid design for about 5 levels. 3 last levels remain, and then working on game art.
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Ennoble Studios
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Psichodelya Arcade
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