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A puzzle game about a young protagonist finding her true self in a very strange world.

Post news Report RSS An improvement to the controlling

According to the feedback, we made an improvement to the controlling.

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Few weeks ago, we held a testing for the first demo of Protoform internally. It turned out we heard people complaining the controlling was too difficult. Then we decided to improve it.

before

Originally, to reach a high platform with a cube, players needed to place the cube on the platform first, then climb up it, and pick up the cube in the end. After the testing, most people felt exhausted with it and its simplification seemed inevitable. Then we decided to combine the three-step action into one action.

after

Now the current version is complete and smooth. We are going to keep monitoring its performance. Further changes will be made to it if necessary, although it’s unlikely to happen.

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