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You are a Research Engineer aboard a large vessel named 'Aurora', with a crew of 130.  Aurora has been tasked with finding new worlds to colonize and develop, and one day she finds one.  This unknown planet showed some interesting scans, ship wrecks; many of them, too many to ignore.  Whilst in orbit, an unusual burst of energy comes from the planet and envelops the Aurora.  Aurora loses power, lights go off and the humming sound of the systems fade, Now without power and in a destabilizing orbit, the Aurora is lost and you find yourself boarding the nearest escape pod. You launch, you brace, and impact into the planet.

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Add media Report RSS Development Video - Terrain & Detail Generation
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Gn0meSlice

Very interesting! I'm really liking the style of the game.

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udk_lethal_d0se Author
udk_lethal_d0se

Thanks. Still a year of development left and plenty more to uncover. Stay tuned.

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Description

This video covers a new feature I've been working on to give players a different experience each time they start a new game, terrain and detail generation. The terrain is generated by Perlin Noise, and detail rocks are added afterwards; once complete, exclusion zones are checked and detail rocks are removed from those area's. Think of an exclusion zone as an area where I'd want to place a unique item.

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1920×1080
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Prospect_TerrainGeneration.mp4
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