• Register

Project SILVA is a Sci-Fi First Person Infiltration game based on the planet Heaven.The game focus on the story and the Infiltration aspects to deliver a rich and consistent solo experience . The game is built using the Unity Engine .

Post news Report RSS Project Silva : Materials and Level Design Blockout

We have been working lately on a little breakdown to show you how Level design are created in Project Silva, enjoy ! PS: A new video will be uploaded ASAP to show you a new UI for the game and our latest weapon, so stay tuned !

Posted by on

Two screenshots of our latest Map Strata.The Breakdown screenshot shows you how we start the most important part of a map creation: The material conception and the Blockout !

Materials are very important,and while some prefer to start modeling first before starting the material creation process, i always start by creating some materials and a blockout of the map using ProBuilder, a level design and modeling plugin for Unity.

This workflow is super fast and productive because it gives you the possibility to switch between many art direction choices without having to leave Unity. ProBuilder is an awesome tool that helps us to get the game up to date with our level design AND the 3D models of the game !

As a 3D Artist and a Level Designer,ProBuilder+Material sets are my best workflow choices when laying off Project Silva game Levels.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: