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PRISM is a vertical shoot'em up inspired by Ikaruga, Radiant Silvergun, Touhou or Hybris on Amiga 500. It's hard, it's fast and it needs skill ! You are a “scout” of the Alliance, the human race after almost killed herself on Earth and after almost being killed by her first alien race encounter, the Space Goblins, prospers and expands her territory. You have been sent to a sterile peripheral planet of the Milky Way to look after an electromagnetic anomaly, it’s a normal mission : “avoids enemies, look “but don’t touch”, go back and do your report”.But…This time, something wrong happened, after some scans of the planet you detect the origin of the anomaly and found some kind of artefact, a glowing (glowing stuff are never good news) artefact : The Prism. The problem is not the Prism itself, it’s the Space Goblins… they want it and they will not let the Alliance get it. That’s how the story begins...

Post news Report RSS Some preview on the mob patterns and more

Hi fellows, Today we would like to share some future improvements on the mobs patterns we are working on. These patterns are planned for some existing levels and for those who will be soon added to the game. Fell free to comment each of them !

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Hi fellows,

Today we would like to share some future improvements on the mobs patterns we are working on since we published the game on Steam Greenlight (feel free to vote and comment if you want to help us to release Prism !)
These patterns are planned for some existing levels and for those who will be soon added to the game.
Fell free to comment each of them !

Pattern #1

Pattern #2

Pattern #3

Pattern #4

Pattern #5

We also like to share you some improvements about the story and the dialogs in game.
Our concept artist worked hard to produce amazing 3D models of the LVL 1 Boss and the Hero.
We integrated the artworks in our latest build and we need some feedback about the graphic render of it.

The hero


The LVL 1 Boss


In game windows


As usual feel free to comment !

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