Post Apocalyptic Pawn Shop(PAPS), is a FPS/business management game, where the player is a entrepreneur in a post apocalyptic world. Start your own business as a general store, pawn shop, bar, casino and more. Watch your town grow from just a shack in the middle of nowhere to a diverse town with hundreds of interesting NPC’s to interact with. Choose who you align with, are you more friendly with traders and a security company, or are you the type to make deals with a gang and sell assassins guns. if you support evildoers soon they will stay in your town, and the good folk will leave, when they do any form of law leaves with them, protect your store from thieves and gangs by arming yourself or by hiring security guards. The point of the game is to forge the town you live in, by interacting with the people who live there, or for more of a challenge starting your own town, and make a buck doing it. For more information about the game, check out the steam discussion.
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Features/Planned Content and Mechanics Below is the features and content that will end up in PAPS, I will not say when any of these things will be in, I may chose to let you know what order I am thinking about adding them. There is also some content and features that are on the table for being added, but due to either their difficulty in implementing or the cost associated with adding the feature, also some features just may take to long for me to be able to commit to. I will take these and the good ideals I find in the discussion and ones I come up with myself at the bottom under possible features. Different Business types Store: you can run a general store that sells everything, or be a specific type of store, like a gun shop or a clothing store. Pawn Shop/Bank: People will always have bad economic times, especially after an apocalypse. Negotiate loans in exchange for collateral. if business is going well, and you think you know how to invest. Run a bank and give loans for new businesses to start up, store people money or create your own money, by making a new currency. Hotel/Casino: In the apocalypse, lots of people will be traveling to find better places. They still need a place to sleep though, offer people a bed for the night, keep in mind if you spare expenses on the rooms, you’ll attract those who look for a bargain. If there are not Bar/lounge: This is a place townsfolk gather to have a drink and socialize. Customers will order drinks, talk with friends and may expect some entertainment. Keep in mind the less classy your place is, so will be the customers it attracts. If you keep security on the low, more brawls will happen. Gang Leader/Mob boss: Thief/Assassin: AI The AI in PAPS will be the centerpiece of the game. The AI are simulated individuals, with every possible option open to them as the player. The AI will make mistakes based on their intelligence and will make as much money as possible based on their competence. They will negotiate with the player and other NPC’s to get the things they need based on their speechcraft, all with their own random personality and traits. They will need to survive just like the player, they need to eat drink and sleep. They also want to be happy, this can be through their living conditions or by spending some extra cash on gambling, or simply hanging out with his friends at the local pub. AI Land Ownership and Development. Economy AI Competition Since every item in the game will be in 3d space, they will need to react and feel like real objects thus we need physics, or should I say physX. I am not a physics programmer so this will probably be the most challenging thing for me, however what I will be trying to do is not the most complicated thing ever. Possible Features More Business Types Hospital/Clinic The problem: The main issue that makes this not possible, is that the AI will not do things like the player does, when the AI do things its because conditions and parameters are met, when the player does things, It is not. So I need to completely add this functionality most likely. As of yet I have not actually began this process but I for now am assuming the amount of time for everything to be done, will take a very large amount of time, because I also have to get the AI to effectively compete with a player and not just other AI. Graphics The graphics in PAPS, are going to be a lot of work, as we have an entire town, that needs to have variants for all the different alignments. There is also going to be hundreds of items in the game, as well as clothing for the economic classes as well as for all the different professions. This is a lot of work for one person, that is not even a real 3d artist. I hope to run a kickstarter for the game so that I can contract out this work to trained professionals to model and texture the game. This will greatly increase the quality of the game, and it will also give me a lot more time to spend programming. I will have to come up with an actual list of objects that need to be created, so that I can shop around for 3d artists and get a quote so that I can accurately say how much funds I need and directly where they will go. Regardless of whether the kickstarter fails, I will be able to deliver some amount of quality to the textures and models but it will take time. Contracts: Court: Courts are a business type in PAPS, that are basicly third parties to any disputes. You can have a dispute over a contract. If one party does not meet their end of the deal, it is up to the court to decide the punishment. The court does not directly issue the punishments but generally hires a security or private military company to enforce the verdicts. Enforcement: Enforcement is the last stage in this legal system, enforcers can be a security company or a PMC, They will be the ones who issue the reparations, whether it be ceasing assets or removing people from the town. Also for bad and evil organizations, they do not use courts for dispute resolution but instead skip directly to the enforcement stage, gangs will use gang enforcers and slavers and other criminals may hire mercenaries or assassins to do the job. The Problem: The big issue here is that this means every action in the game, needs to be integrated with this is a system, that needs to be somewhat present pretty early on because it governs the combat system and your business interactions. This is mainly a time problem, because it is so broad of a system. One thing that would make this system much more likely to be added is if I implement slaves, that may sound weird, but the reason for that is, if I am willing to give content to bad/evil then I really should also give something mainly meant for good/neutral. Third Person Perspective Being able to see the world in the third person and first person would add a ton of value to the game, and the experience. The Problem: Adding in a third person camera and writing some scripts so that the camera does not go through walls and moves dynamically, in addition adding a toggle for the player to manually control the camera would not be difficult, what would be difficult is making the user interface feel good with this mode of control, It will also make your character something much more important, now that you can see it. So I would probably need to add a lot more customization for the player. This will take time so it is not going to be confirmed as of now. Slaves Slavers are in the game, but slaves are not confirmed, at least the playing being able to own and use them. This really looks bad, in the sense that there will be a group of people who perform a job, in which nothing is created. Which fundamentally goes against how jobs and professions work in PAPS. The Problem: There are many technical issues with a slave, mainly, they would not use the NPC system that governs all NPC actions and behaviour. Also slaves serve to create content for really only one profession which is the slavers, and they only would be possible in a bad/evil society. I feel that is a very specific feature that requires such a massive amount of effort. |
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