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Post Apocalyptic Pawn Shop(PAPS), is a FPS/business management game, where the player is a entrepreneur in a post apocalyptic world. Start your own business as a general store, pawn shop, bar, casino and more. Watch your town grow from just a shack in the middle of nowhere to a diverse town with hundreds of interesting NPC’s to interact with. Choose who you align with, are you more friendly with traders and a security company, or are you the type to make deals with a gang and sell assassins guns. if you support evildoers soon they will stay in your town, and the good folk will leave, when they do any form of law leaves with them, protect your store from thieves and gangs by arming yourself or by hiring security guards. The point of the game is to forge the town you live in, by interacting with the people who live there, or for more of a challenge starting your own town, and make a buck doing it. For more information about the game, check out the steam discussion.

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11/6/14 Part 2 (Games : Post Apocalyptic Pawn Shop : Forum : Daily Reports : 11/6/14 Part 2) Locked
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Nov 8 2014 Anchor

11/6/14

Last night I left you off with a lot of uncertainty and questions. I hope to start to make this more clear. So first I will talk about some of the changes that will be happening.

1. These blogs will not be every day, but when I have something worthy to report. I will try to make them higher quality but I already had that rant.

2. The game release target is beginning of 2015, but it is not anything official.

3. Most DLC will no longer be sold as DLC.

4. The game will no longer be free to play, but rather will be a one time charge for access to whatever stage you bought the game in. meaning alpha/beta discounts and then the full game when its done.

5. instead of being free to play, I will have a demo with limited progression in the game. so you can get a feel for the game and if you like it or not.

6. A new feature list will be posted in forums.

7. Some features will be added to the game mostly involving AI content.

8. Some features may be removed due to problems with the AI system, I will go into more detail about these in the feature list.

I am pretty tired so I may be missing things, but to report on what I got done today, I fixed some bugs with the new AI being scaled, also a bug where the AI would literally climb over each other. I have also started integrating the AI system with RAIN. So far its gone very well. I have changed the algorithm for how npcs are set at the start of the game. I switched npcs to a low poly model so that we can put twice as many npcs in the world at once. so far our capacity is around 200 or so. keep in mind that is with the recommended level of hardware, and millage will vary depending on your machine.

I may make this 3 parts but for now that's all, I hope to post more soon.

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