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Let's show off your racing skills! Hurtle through randomized tracks (using procedural algorithm) in this fast-paced futuristic racing game. Try and retry to reach your best race time. Challenge your friends in a 10min time attack or face the world in the race of the day.

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Add media Report RSS before after race track refactoring (view original)
before after race track refactoring
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Description

A month ago I started reworking the race track generation in PolyRace. They were multiple goals:
* On the fly generation: race track generation continues while the player is in race. A must have for the endless mode.
* A terrain with more relief that gives more depth to the race track. The hovercraft are now going up and down hill.
* No border wall: it opens the view and gives the impression to have a huge world.