Survive and colonize on an unknown planet near a red star. Find and gather resource, build shelter and engineering factory, avoid alien invasion, and finally build/maintain working ecosystem on the planet. Whole game goes within a single persistent simulator in the server that will be reset periodically with some game rule/setting changes. In short: massively multiplayer planetary colonization game.
Programmatically generated player character
Its more looks like Rana on Minecraft
Some ideas are from rana. Players would be able to change patterns of their cloths and face/hair parts by simply selecting options.